Version = 0;
WeaponLibrary = {
	header = {
		307;
		"A-DEVOURER ",
		"A-GIGANT METEOR",
		"A-INCEPTION SPORE2specweapon",
		"A-INCEPTION SPORE3specweapon",
		"A-INCEPTION SPORE4specweapon",
		"A-INCEPTION SPORE5eggsweaponG",
		"A-INCEPTION SPORE5specweapon",
		"A-INCEPTION SPOREeggsweaponI",
		"A-INCEPTION SPOREspecweapon",
		"A-IS EGG1",
		"A-IS EGG1-3",
		"A-IS EGG1-5",
		"A-IS EGG2",
		"A-IS EGG2-3",
		"A-IS EGG2-5",
		"A-IS EGG3",
		"A-IS EGG3-3",
		"A-IS EGG3-5",
		"A-LEECH ",
		"A-MAMMON IS",
		"A-SCUTTLER ",
		"A-SCUTTLER ",
		"A-SCUTTLER ",
		"A-TUNNELER ",
		"A-WORM",
		"A-  ",
		"AREA",
		"AREA (A)",
		"AREA (R)",
		"E- AIR TRANSPORT ",
		"E-COMMAND POST3specweapon",
		"E-CONSRTUCTOR ",
		"E-CONSTRUKTOR",
		"E-HEAVYROBOT-HELICOP ",
		"E-ROBO-GIANT ",
		"E-VOLNA()",
		"E-VOROTA ",
		"E-  ",
		"HAN ",
		"JB 3-2  ",
		"JB 3-3  ",
		"JB 3- ",
		"JB ANTONOVA",
		"JB OnieL",
		"JB alvais",
		"JB1",
		"JB1-2",
		"JB1-3",
		"JB2",
		"JB2-2",
		"JB2-3",
		"JB4",
		"JB4-2",
		"JB4-3",
		"JB4",
		"JB5-2 ",
		"JB5-3 ",
		"JB5",
		"JB6",
		"JB6-2",
		"JB6-3",
		"JB7",
		"JB7-2",
		"JB7-3",
		"JB8",
		"JB8-2",
		"JB8-3",
		"JB9-",
		"MAMMON Auriga",
		"MAMMON Psychic",
		"MAMMON alwais",
		"MAMMON1",
		"MAMMON1-2",
		"MAMMON1-3",
		"MAMMON2",
		"MAMMON2-2",
		"MAMMON2-3",
		"MAMMON3",
		"MAMMON3-2",
		"MAMMON3-3",
		"MAMMON4",
		"MAMMON4-2",
		"MAMMON4-3",
		"MAMMON5",
		"MAMMON5-2",
		"MAMMON5-3",
		"MAMMON6",
		"MAMMON6-2",
		"MAMMON6-3",
		"MAMMON7",
		"MAMMON7-2",
		"MAMMON7-3",
		"MAMMON8",
		"MAMMON8-2",
		"MAMMON8-3",
		"MAMMON9",
		"MAX DRON",
		"MAX LEIKOSHO",
		"Maximilian alwais",
		"Maximilian1",
		"Maximilian1-2",
		"Maximilian1-3",
		"Maximilian10",
		"Maximilian2",
		"Maximilian2-2",
		"Maximilian2-3",
		"Maximilian3",
		"Maximilian3-2",
		"Maximilian3-3",
		"Maximilian4",
		"Maximilian4-2",
		"Maximilian4-3",
		"Maximilian5",
		"Maximilian5-2",
		"Maximilian5-3",
		"Maximilian6",
		"Maximilian6-2",
		"Maximilian6-3",
		"Maximilian7",
		"Maximilian7-2",
		"Maximilian7-3",
		"Maximilian8",
		"Maximilian8-2",
		"Maximilian8-3",
		"Maximilian9",
		"R-CONSTRUCTOR ",
		"R-CONSTRUCTOR ",
		"R-CONSTRUKTOR",
		"R-KAMIKADZE ",
		"R-KAMIKADZE   1",
		"R-KAMIKADZE   2",
		"R-KAMIKADZE   3",
		"R-KAMIKADZE  ",
		"R-KAMIKAZE specweapon",
		"R-VOLNA()",
		"R-  ",
		"WA AIRSHEEP ",
		"WA BEOCREP2 ",
		"WA BIOCREEP ",
		"WA BIOCREEP 2",
		"WA BIOMASS 2 ",
		"WA E-BUGGYTURET ",
		"WA E-HIDROGENERATOR ",
		"WA E-HOVITZERTANK ",
		"WA E-HOVITZERTANK ",
		"WA E-HOVITZERTURET",
		"WA E-LITHTANK ",
		"WA E-MOBILE ",
		"WA E-TURETBUGGY ",
		"WA LAND DRAGON ",
		"WA MOBILE ",
		"WA PROPOGATOR MINA",
		"WA R-GRUNT ",
		"WA R-GRUNTWAGON  ",
		"WA R-GWAGON ",
		"WA R-HEAVYGRUNT ",
		"WA R-HOVITZER  ",
		"WA R-JKAMIKADZE ",
		"WA R-JKAMIKADZE  ",
		"WA R-RJ ",
		"WA R-SNIPER ",
		"WA R-TOWER ",
		"WA R-TOWER  ",
		"WA ROBOT ",
		"WA SIREN ",
		"WA STORMFIRE ",
		"WA TOCHKA ",
		"WC ANTONOVA",
		"WC ANTONOVA  ",
		"WC Auriga",
		"WC CRUSHER",
		"WC CRUSHER ",
		"WC DEVOURER ",
		"WC E-CONSTRUCTOR",
		"WC E-FREEZER",
		"WC E-FREZER  ",
		"WC E-GRUNT",
		"WC E-LROBOT",
		"WC E-ROBOTTANK",
		"WC GIGANT METEOR",
		"WC GRUNT  ",
		"WC HEAVYGRUNT",
		"WC HEAVYGRUNT  ",
		"WC HOVER ",
		"WC JB",
		"WC JB  ",
		"WC KAMIKADZE",
		"WC KAMIKADZE  ",
		"WC LAND DRAGON  ",
		"WC LEECH ",
		"WC LEIKOSHA  ",
		"WC LEIKOSHO",
		"WC MAMMON",
		"WC MAX",
		"WC MAX  ",
		"WC ONEIL  ",
		"WC ONEL",
		"WC PEOPLE",
		"WC PROPOGATOR",
		"WC Pcyhic",
		"WC R-CONSTRUKTOR",
		"WC R-GRUNT",
		"WC R-GRUNT  ",
		"WC RIPPER",
		"WC SCORPION ",
		"WC SPAUN",
		"WF AIRSHIP ",
		"WF ANTONOVA1 ",
		"WF ANTONOVA2 ",
		"WF AURIGA ",
		"WF CONSTRUCTOR ",
		"WF CONSTRUCTOR ",
		"WF DRON ",
		"WF E-GRUNT1 ",
		"WF E-GRUNT2 ",
		"WF E-GRUNT3 ",
		"WF E-GRUNT4 ",
		"WF E-HOVITZERTANK ",
		"WF E-SNIPER",
		"WF FREEZER ",
		"WF GV,T 2",
		"WF HEAVYROBOT ",
		"WF HEAVYROBOT 2",
		"WF HIDRO ",
		"WF HOVER ",
		"WF HOVITZER  ",
		"WF HOVITZER  2",
		"WF HOVITZER ",
		"WF HOVITZERTANK ",
		"WF HOVITZERTURRET ",
		"WF JB ",
		"WF JB2 ",
		"WF JEEP-KAMIKADZE ",
		"WF JEEP-KAMIKADZE 2",
		"WF KAMIKADZE ",
		"WF LEICOSHO ",
		"WF LTANK   ",
		"WF MAMMON ",
		"WF MAX 1",
		"WF MAX 2",
		"WF MAX 3",
		"WF MAX 4",
		"WF MOBILE2  ",
		"WF MOBILE3 ",
		"WF ONIEL()",
		"WF ONIEL(2)",
		"WF PSYCHIC  ",
		"WF R - ",
		"WF R- GV,T ",
		"WF R-  ATV2",
		"WF R- ",
		"WF R-CONSTRUCTOR ",
		"WF R-GRUNT  ",
		"WF R-GRUNT  ",
		"WF R-INVAIDER ",
		"WF R-SNIPER",
		"WF R-TOWER 1",
		"WF R-TOWER 2",
		"WF R-TOWER ",
		"WF R-TOWER 2",
		"WF R-TOWER ",
		"WF R-TOWER 2",
		"WF R-2",
		"WF R-ATV",
		"WF R-2",
		"WF RIPER1 ",
		"WF RIPPER2 ",
		"WF ROBOT GIGANT",
		"WF ROBOT GIGANT ",
		"WF ROCET JEEP ",
		"WF ROCET JEEP 2",
		"WF SCORPION  ",
		"WF SCOTBAGGY  ",
		"WF SIREN -",
		"WF STOMFIRE ",
		"WF STORMFIRE ",
		"WF STORMFIRE 2",
		"WF TUNNELER ",
		"WF TURET-BAGGY   ",
		"WS R-GRUNT ",
		"",
		"  ",
		"WF MAX 1( )",
		"WF DRON ( )",
		"WF LEIKOSHA ( )",
		"WF JB( )",
		"WF ONIEL(  )",
		"WF ANTONOVA ( )",
		"E-CONSTRUCTOR flat",
		"R-CONSTRUCTOR flat",
		"WC MAMMON  ",
		"WF AURIGA (  )",
		"WF PCSIXIK ( )",
		"WF MAX 2 ( )",
		"WF MAX 3 ( )",
		"WF MAX 4( )",
		"WF JB2( )",
		"WF ONIEL 2( )",
		"WF ANTONOVA2( )",
		"WF R - ",
		"WF R CC- 2",
		"WF R-Tank ",
		"WF R-Tank 2",
		"WF R-FW ",
		"WF R-FW 2",
		"WF TANK M 1",
		"WF TANK M 2"
	};
	strings = {
		307;
		{
			first = "A-DEVOURER ";
			second = "class WeaponGripPrm" {
				ID = 1;
				tipsName = {
					key = "WC";
					id = 7286;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = true;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						6;
						"Devourer / A_DEVOURER_zaxvat / Damage / Health",
						"Devourer / A_DEVOURER_zaxvat / Damage / Armour",
						"Devourer / A_DEVOURER_zaxvat / Damage / Health2",
						"Devourer / A_DEVOURER_zaxvat / Damage / Armour2",
						"Devourer / A_DEVOURER_zaxvat / Damage / Armour3",
						"Devourer / A_DEVOURER_zaxvat / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Devourer / A_DEVOURER_zaxvat / Initial_Parameters / Minimal weapon range",
					"Devourer / A_DEVOURER_zaxvat / Initial_Parameters / Weapon Range",
					"Devourer / A_DEVOURER_zaxvat / Initial_Parameters /  ",
					"Devourer / A_DEVOURER_zaxvat / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				horizontalImpulse = 100.;
				verticalImpulse = 300.;
				dispersionAngle = 45.;
				startGripTime = 0;
				finishGripTime = 2000;
			};
		},
		{
			first = "A-GIGANT METEOR";
			second = "class WeaponGripPrm" {
				ID = 2;
				tipsName = {
					key = "WC1";
					id = 7285;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = true;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Health",
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Armour",
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Health2",
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Armour2",
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Health3",
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Armour3",
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Health4",
						"Titan__ / A_GIGANT_METEORzaxvat / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_AIR | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Titan__ / A_GIGANT_METEORzaxvat / Initial_Parameters / Minimal weapon range",
					"Titan__ / A_GIGANT_METEORzaxvat / Initial_Parameters / Weapon Range",
					"Titan__ / A_GIGANT_METEORzaxvat / Initial_Parameters /  ",
					"Titan__ / A_GIGANT_METEORzaxvat / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CROSS;
					color = {
						r = 222;
						g = 18;
						b = 23;
						a = 100;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				horizontalImpulse = 100.;
				verticalImpulse = 200.;
				dispersionAngle = 45.;
				startGripTime = 300;
				finishGripTime = 1000;
			};
		},
		{
			first = "A-INCEPTION SPORE2specweapon";
			second = "class WeaponAreaEffectPrm" {
				ID = 3;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"WS shot cost2A-INCEPTION SPORE2"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"WS Shot time IS2",
					"1Recharge time short ALL"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-INCEPTION SPORE2specweapon-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-INCEPTION SPORE3specweapon";
			second = "class WeaponAreaEffectPrm" {
				ID = 4;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / Initial_Parameters / Weapon Range",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / Initial_Parameters /  ",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-INCEPTION SPORE3specweapon-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-INCEPTION SPORE4specweapon";
			second = "class WeaponAreaEffectPrm" {
				ID = 5;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / Initial_Parameters / Weapon Range",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / Initial_Parameters /  ",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-INCEPTION SPORE4specweapon-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-INCEPTION SPORE5eggsweaponG";
			second = "class WeaponAreaEffectPrm" {
				ID = 6;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_Giant_Meteor_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					2;
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5eggsweaponG / Fire_Cost / -biomass",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5eggsweaponG / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5eggsweaponG / Initial_Parameters / Weapon Range",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5eggsweaponG / Initial_Parameters /  ",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5eggsweaponG / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-I S5 eggsweaponG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-INCEPTION SPORE5specweapon";
			second = "class WeaponAreaEffectPrm" {
				ID = 7;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / Initial_Parameters / Weapon Range",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / Initial_Parameters /  ",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-INCEPTION SPORE5specweapon-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-INCEPTION SPOREeggsweaponI";
			second = "class WeaponAreaEffectPrm" {
				ID = 8;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = true;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_IS_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Inception_Spore___B_ / A_INCEPTION_SPOREeggsweaponI / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Inception_Spore___B_ / A_INCEPTION_SPOREeggsweaponI / Initial_Parameters / Minimal weapon range",
					"Inception_Spore___B_ / A_INCEPTION_SPOREeggsweaponI / Initial_Parameters / Weapon Range",
					"Inception_Spore___B_ / A_INCEPTION_SPOREeggsweaponI / Initial_Parameters /  ",
					"Inception_Spore___B_ / A_INCEPTION_SPOREeggsweaponI / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 255;
						g = 13;
						b = 19;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON IS";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 2.;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 2.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 3.;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-IS1  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-INCEPTION SPOREspecweapon";
			second = "class WeaponAreaEffectPrm" {
				ID = 9;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"WS shot cost 2A-INCEPTION SPORE"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"WS Shot time IS1",
					"1Recharge time short ALL"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 15.;
						key = "";
						sourceReference = "A-INCEPTION SPORE 1specweapon-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG1";
			second = "class WeaponAreaEffectPrm" {
				ID = 10;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Inception_Spore___B_ / A_IS_EGG1 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Inception_Spore___B_ / A_IS_EGG1 / Initial_Parameters / Minimal weapon range",
					"Inception_Spore___B_ / A_IS_EGG1 / Initial_Parameters / Weapon Range",
					"Inception_Spore___B_ / A_IS_EGG1 / Initial_Parameters /  ",
					"Inception_Spore___B_ / A_IS_EGG1 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = BOTH;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 230;
					};
					width = 5.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = BOTH;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 252;
						g = 16;
						b = 34;
						a = 233;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG1";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG1-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 11;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Fledgling_Spore___B_ / A_IS_EGG1_3 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Fledgling_Spore___B_ / A_IS_EGG1_3 / Initial_Parameters / Minimal weapon range",
					"Fledgling_Spore___B_ / A_IS_EGG1_3 / Initial_Parameters / Weapon Range",
					"Fledgling_Spore___B_ / A_IS_EGG1_3 / Initial_Parameters /  ",
					"Fledgling_Spore___B_ / A_IS_EGG1_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG1-3";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG1-5";
			second = "class WeaponAreaEffectPrm" {
				ID = 12;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mature_Spore___B_ / A_IS_EGG1_5 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Mature_Spore___B_ / A_IS_EGG1_5 / Initial_Parameters / Minimal weapon range",
					"Mature_Spore___B_ / A_IS_EGG1_5 / Initial_Parameters / Weapon Range",
					"Mature_Spore___B_ / A_IS_EGG1_5 / Initial_Parameters /  ",
					"Mature_Spore___B_ / A_IS_EGG1_5 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG1-5";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG2";
			second = "class WeaponAreaEffectPrm" {
				ID = 13;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Fledgling_Spore___B_ / A_IS_EGG2 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Fledgling_Spore___B_ / A_IS_EGG2 / Initial_Parameters / Minimal weapon range",
					"Fledgling_Spore___B_ / A_IS_EGG2 / Initial_Parameters / Weapon Range",
					"Fledgling_Spore___B_ / A_IS_EGG2 / Initial_Parameters /  ",
					"Fledgling_Spore___B_ / A_IS_EGG2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG2-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 14;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mature_Spore___B_ / A_IS_EGG2_3 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Mature_Spore___B_ / A_IS_EGG2_3 / Initial_Parameters / Minimal weapon range",
					"Mature_Spore___B_ / A_IS_EGG2_3 / Initial_Parameters / Weapon Range",
					"Mature_Spore___B_ / A_IS_EGG2_3 / Initial_Parameters /  ",
					"Mature_Spore___B_ / A_IS_EGG2_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG2-3";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG2-5";
			second = "class WeaponAreaEffectPrm" {
				ID = 15;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Superior_Spore___B_ / A_IS_EGG2_5 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Superior_Spore___B_ / A_IS_EGG2_5 / Initial_Parameters / Minimal weapon range",
					"Superior_Spore___B_ / A_IS_EGG2_5 / Initial_Parameters / Weapon Range",
					"Superior_Spore___B_ / A_IS_EGG2_5 / Initial_Parameters /  ",
					"Superior_Spore___B_ / A_IS_EGG2_5 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG2-5";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG3";
			second = "class WeaponAreaEffectPrm" {
				ID = 16;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mature_Spore___B_ / A_IS_EGG3 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Mature_Spore___B_ / A_IS_EGG3 / Initial_Parameters / Minimal weapon range",
					"Mature_Spore___B_ / A_IS_EGG3 / Initial_Parameters / Weapon Range",
					"Mature_Spore___B_ / A_IS_EGG3 / Initial_Parameters /  ",
					"Mature_Spore___B_ / A_IS_EGG3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG3";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG3-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 17;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Superior_Spore___B_ / A_IS_EGG3_3 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Superior_Spore___B_ / A_IS_EGG3_3 / Initial_Parameters / Minimal weapon range",
					"Superior_Spore___B_ / A_IS_EGG3_3 / Initial_Parameters / Weapon Range",
					"Superior_Spore___B_ / A_IS_EGG3_3 / Initial_Parameters /  ",
					"Superior_Spore___B_ / A_IS_EGG3_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG3-3";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-IS EGG3-5";
			second = "class WeaponAreaEffectPrm" {
				ID = 18;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Elder_Spore_____B_ / A_IS_EGG3_5 / Fire_Cost / -biomass"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Elder_Spore_____B_ / A_IS_EGG3_5 / Initial_Parameters / Minimal weapon range",
					"Elder_Spore_____B_ / A_IS_EGG3_5 / Initial_Parameters / Weapon Range",
					"Elder_Spore_____B_ / A_IS_EGG3_5 / Initial_Parameters /  ",
					"Elder_Spore_____B_ / A_IS_EGG3_5 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.5;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-EGG3-5";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 1.3;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGG ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-LEECH ";
			second = "class WeaponAreaEffectPrm" {
				ID = 19;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_Leech_WS_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 1.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Pestilence_ / A_LEECH_teleportacija / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Pestilence_ / A_LEECH_teleportacija / Initial_Parameters / Weapon Range",
					"Pestilence_ / A_LEECH_teleportacija / Initial_Parameters /  ",
					"Pestilence_ / A_LEECH_teleportacija / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Leech_Teleport_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"A-LEECH=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-LEECH ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-MAMMON IS";
			second = "class WeaponAreaEffectPrm" {
				ID = 20;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = true;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_IS_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / A_MAMMON_IS / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"Mammon__ / A_MAMMON_IS / Initial_Parameters / Minimal weapon range",
					"Mammon__ / A_MAMMON_IS / Initial_Parameters / Weapon Range",
					"Mammon__ / A_MAMMON_IS / Initial_Parameters /  ",
					"Mammon__ / A_MAMMON_IS / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 23;
						g = 210;
						b = 47;
						a = 160;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 255;
						g = 13;
						b = 19;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON IS";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 2.;
						lifeTime = 10.;
						key = "";
						sourceReference = "EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 2.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A- EGGS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 3.;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-IS1  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-SCUTTLER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 21;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					1;
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / Initial_Parameters / Weapon Range",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / Initial_Parameters /  ",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Scuttler_Explode_Big_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"A-SCUTTLER=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "A-SCATLER BIG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-SCUTTLER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 22;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					1;
					"Scuttler_ / A_SCUTTLERvzriv_zamedljaushij / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Scuttler_ / A_SCUTTLERvzriv_zamedljaushij / Initial_Parameters / Weapon Range",
					"Scuttler_ / A_SCUTTLERvzriv_zamedljaushij / Initial_Parameters /  ",
					"Scuttler_ / A_SCUTTLERvzriv_zamedljaushij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Scuttler_Acid_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"A-SCUTTLER=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "A-SCATLER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-SCUTTLER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 23;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					1;
					"Scuttler_ / A_SCUTTLERvzriv_malij / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Scuttler_ / A_SCUTTLERvzriv_malij / Initial_Parameters / Weapon Range",
					"Scuttler_ / A_SCUTTLERvzriv_malij / Initial_Parameters /  ",
					"Scuttler_ / A_SCUTTLERvzriv_malij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Scuttler_Explode_Small_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "WC";
						sourceReference = "A-SCATLER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "A-TUNNELER ";
			second = "class WeaponProjectilePrm" {
				ID = 24;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "A_Giant_Worm_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					1;
					"Progenitor_ / A_TUNNELER_chervb / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Progenitor_ / A_TUNNELER_chervb / Initial_Parameters / Weapon Range",
					"Progenitor_ / A_TUNNELER_chervb / Initial_Parameters /  ",
					"Progenitor_ / A_TUNNELER_chervb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"A-TUNNELER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "A-TUNNELER ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "A-WORM";
			second = "class WeaponGripPrm" {
				ID = 25;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = true;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Amphis___B_ / A_WORM / Damage / Health",
						"Amphis___B_ / A_WORM / Damage / Armour",
						"Amphis___B_ / A_WORM / Damage / Health2",
						"Amphis___B_ / A_WORM / Damage / Armour2",
						"Amphis___B_ / A_WORM / Damage / Health3",
						"Amphis___B_ / A_WORM / Damage / Armour3",
						"Amphis___B_ / A_WORM / Damage / Health4",
						"Amphis___B_ / A_WORM / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Amphis___B_ / A_WORM / Initial_Parameters / Weapon Range",
					"Amphis___B_ / A_WORM / Initial_Parameters /  ",
					"Amphis___B_ / A_WORM / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CROSS;
					color = {
						r = 222;
						g = 18;
						b = 23;
						a = 100;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_GiantWorm_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				horizontalImpulse = 100.;
				verticalImpulse = 200.;
				dispersionAngle = 45.;
				startGripTime = 0;
				finishGripTime = 2000;
			};
		},
		{
			first = "A-  ";
			second = "class WeaponBeamPrm" {
				ID = 26;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						1;
						"Mammon__ / A_zaxvat_souznix_unitov / Damage / Capturing Alien-life ()"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALLIED_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Mammon__ / A_zaxvat_souznix_unitov / Initial_Parameters / Weapon Range",
					"Mammon__ / A_zaxvat_souznix_unitov / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"  =1"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 2.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "AREA";
			second = "class WeaponAreaEffectPrm" {
				ID = 27;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Viper_ / AREA / Initial_Parameters / Weapon Range",
					"Viper_ / AREA / Initial_Parameters /  ",
					"Viper_ / AREA / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Flattening";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "AREA ()";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "AREA (A)";
			second = "class WeaponAreaEffectPrm" {
				ID = 28;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"Shot time AREA ALL",
					"Recharge time AREA"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Flattening";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "AREA-A";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "AREA (R)";
			second = "class WeaponAreaEffectPrm" {
				ID = 29;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"ATV_ / AREA__R_ / Initial_Parameters / Weapon Range",
					"ATV_ / AREA__R_ / Initial_Parameters /  ",
					"ATV_ / AREA__R_ / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Flattening";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "AREA-R";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "E- AIR TRANSPORT ";
			second = "class WeaponProjectilePrm" {
				ID = 30;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = ;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Pegasus / E__AIR_TRANSPORT_bomba / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Pegasus / E__AIR_TRANSPORT_bomba / Initial_Parameters / Weapon Range",
					"Pegasus / E__AIR_TRANSPORT_bomba / Initial_Parameters / Weapon accuracy",
					"Pegasus / E__AIR_TRANSPORT_bomba / Initial_Parameters /  ",
					"Pegasus / E__AIR_TRANSPORT_bomba / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Shot_Laser_Bullet_003";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-UPGRADE TRANSPORT BOMB=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "E-AIRTRANSPORT-HOW ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "E-COMMAND POST3specweapon";
			second = "class WeaponAreaEffectPrm" {
				ID = 31;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Command_Core__B_ / E_COMMAND_POST3specweapon / Initial_Parameters / Weapon Range",
					"Command_Core__B_ / E_COMMAND_POST3specweapon / Initial_Parameters /  ",
					"Command_Core__B_ / E_COMMAND_POST3specweapon / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-SPECIAL ABILITIES INVIZIBLE=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-COMMAND POST ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 9600;
			};
		},
		{
			first = "E-CONSRTUCTOR ";
			second = "class WeaponAreaEffectPrm" {
				ID = 32;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_Constructor_WS_Down_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Manipulator_ / E_CONSRTUCTOR_jami / Fire_Cost / -solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Manipulator_ / E_CONSRTUCTOR_jami / Initial_Parameters / Weapon Range",
					"Manipulator_ / E_CONSRTUCTOR_jami / Initial_Parameters /  ",
					"Manipulator_ / E_CONSRTUCTOR_jami / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_TRIANGLE;
					color = {
						r = 24;
						g = 255;
						b = 0;
						a = 191;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR gab";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR gab snow";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "E-CONSTRUKTOR";
			second = "class WeaponAreaEffectPrm" {
				ID = 33;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_Constructor_WS_Up_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Manipulator_ / E_CONSTRUKTOR / Fire_Cost / -solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Manipulator_ / E_CONSTRUKTOR / Initial_Parameters / Weapon Range",
					"Manipulator_ / E_CONSTRUKTOR / Initial_Parameters /  ",
					"Manipulator_ / E_CONSTRUKTOR / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_TRIANGLE;
					color = {
						r = 24;
						g = 255;
						b = 0;
						a = 191;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR hill";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR hill snow";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "E-HEAVYROBOT-HELICOP ";
			second = "class WeaponGripPrm" {
				ID = 34;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = true;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Health",
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Armour",
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Health2",
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Armour2",
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Health3",
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Armour3",
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Health4",
						"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_AIR | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Initial_Parameters / Minimal weapon range",
					"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Initial_Parameters / Weapon Range",
					"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Initial_Parameters /  ",
					"Stormwalker_ / E_HEAVYROBOT_HELICOP_zaxvat / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				dispersionAngle = 45.;
				startGripTime = 1000;
				finishGripTime = 1000;
			};
		},
		{
			first = "E-ROBO-GIANT ";
			second = "class WeaponGripPrm" {
				ID = 35;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = true;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						0;
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Colossus / E_ROBO_GIANT_zaxvat / Initial_Parameters / Minimal weapon range",
					"Colossus / E_ROBO_GIANT_zaxvat / Initial_Parameters / Weapon Range",
					"Colossus / E_ROBO_GIANT_zaxvat / Initial_Parameters /  ",
					"Colossus / E_ROBO_GIANT_zaxvat / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Health",
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Armour",
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Health2",
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Armour2",
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Health3",
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Armour3",
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Health4",
							"Colossus / E_ROBO_GIANT_zaxvat / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				horizontalImpulse = 100.;
				verticalImpulse = 400.;
				dispersionAngle = 45.;
				startGripTime = 500;
				finishGripTime = 2000;
			};
		},
		{
			first = "E-VOLNA()";
			second = "class WeaponAreaEffectPrm" {
				ID = 36;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Pegasus_Strike_B_ / E_VOLNA_okop_ / Fire_Cost / -solar energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Pegasus_Strike_B_ / E_VOLNA_okop_ / Initial_Parameters / Weapon Range",
					"Pegasus_Strike_B_ / E_VOLNA_okop_ / Initial_Parameters /  ",
					"Pegasus_Strike_B_ / E_VOLNA_okop_ / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.1;
						key = "";
						sourceReference = "E-VOLNA( )";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-OKOP ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "E-VOROTA ";
			second = "class WeaponAreaEffectPrm" {
				ID = 37;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					1;
					"Ascension_defenses_B_ / E_VOROTA_molnija / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-VOROTA ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "E-  ";
			second = "class WeaponBeamPrm" {
				ID = 38;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						1;
						"Legionary_ / E_zaxvat_souznix_unitov / Damage / Capturing Asenshions-life ()"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALLIED_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Legionary_ / E_zaxvat_souznix_unitov / Initial_Parameters / Weapon Range",
					"Legionary_ / E_zaxvat_souznix_unitov / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"  =1"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 2.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "HAN ";
			second = "class WeaponAreaEffectPrm" {
				ID = 39;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"AK_RD / HAN_nevidimostb / Initial_Parameters / Weapon Range",
					"AK_RD / HAN_nevidimostb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-AIRSHEP ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB 3-2  ";
			second = "class WeaponWaitingSourcePrm" {
				ID = 40;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS3";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS3_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB_3_2_jadernaja_bomba / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / JB_3_2_jadernaja_bomba / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB_3_2_jadernaja_bomba / Initial_Parameters /  ",
					"James_Buchanan / JB_3_2_jadernaja_bomba / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					1;
					{
						reference = "JB 3-3  ";
					}
				};
				accessValue = {
					1;
					"apgraidJB3=2"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKADZE ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 1.;
				miningLimit = 1;
			};
		},
		{
			first = "JB 3-3  ";
			second = "class WeaponWaitingSourcePrm" {
				ID = 41;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS3";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS3_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB_3_3_jadernaja_bomba / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / JB_3_3_jadernaja_bomba / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB_3_3_jadernaja_bomba / Initial_Parameters /  ",
					"James_Buchanan / JB_3_3_jadernaja_bomba / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidJB3=3"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKADZE ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 1.;
				miningLimit = 1;
			};
		},
		{
			first = "JB 3- ";
			second = "class WeaponWaitingSourcePrm" {
				ID = 42;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS3";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS3_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB_3_jadernaja_bomba / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / JB_3_jadernaja_bomba / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB_3_jadernaja_bomba / Initial_Parameters /  ",
					"James_Buchanan / JB_3_jadernaja_bomba / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					2;
					{
						reference = "JB 3-2  ";
					},
					{
						reference = "JB 3-3  ";
					}
				};
				accessValue = {
					1;
					"JB3=1"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKADZE ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 1.;
				miningLimit = 1;
			};
		},
		{
			first = "JB ANTONOVA";
			second = "class WeaponAreaEffectPrm" {
				ID = 43;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.3;
						effectReference = "R_JB_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					3;
					"James_Buchanan / JB_ANTONOVA / Fire_Cost / R-solar energy",
					"James_Buchanan / JB_ANTONOVA / Fire_Cost / R-salvage",
					"James_Buchanan / JB_ANTONOVA / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB_ANTONOVA / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB_ANTONOVA / Initial_Parameters /  ",
					"James_Buchanan / JB_ANTONOVA / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS7";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.1;
						lifeTime = 1.;
						key = "";
						sourceReference = "JB ANTONOVA";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB OnieL";
			second = "class WeaponAreaEffectPrm" {
				ID = 44;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.3;
						effectReference = "R_JB_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					3;
					"James_Buchanan / JB_OnieL / Fire_Cost / R-solar energy",
					"James_Buchanan / JB_OnieL / Fire_Cost / R-salvage",
					"James_Buchanan / JB_OnieL / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB_OnieL / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB_OnieL / Initial_Parameters /  ",
					"James_Buchanan / JB_OnieL / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS7";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.1;
						lifeTime = 1.;
						key = "";
						sourceReference = "JB ONieL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB alvais";
			second = "class WeaponAreaEffectPrm" {
				ID = 45;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / JB_alvais / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB_alvais / Initial_Parameters /  ",
					"James_Buchanan / JB_alvais / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB1";
			second = "class WeaponAreaEffectPrm" {
				ID = 46;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS1_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Marcus_O_Neil / JB1 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Marcus_O_Neil / JB1 / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / JB1 / Initial_Parameters /  ",
					"Marcus_O_Neil / JB1 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS1";
				upgrades = {
					2;
					{
						reference = "JB1-2";
					},
					{
						reference = "JB1-3";
					}
				};
				accessValue = {
					1;
					"JB1=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB1 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB1-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 47;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS1_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Marcus_O_Neil / JB1_2 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Marcus_O_Neil / JB1_2 / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / JB1_2 / Initial_Parameters /  ",
					"Marcus_O_Neil / JB1_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS1";
				upgrades = {
					1;
					{
						reference = "JB1-3";
					}
				};
				accessValue = {
					1;
					"apgraidJB1=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB1-2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB1-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 48;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS1_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Marcus_O_Neil / JB1_3 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Marcus_O_Neil / JB1_3 / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / JB1_3 / Initial_Parameters /  ",
					"Marcus_O_Neil / JB1_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS1";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidJB1=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB1-3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB2";
			second = "class WeaponAreaEffectPrm" {
				ID = 49;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS2_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Sasha_Antonova / JB2 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Sasha_Antonova / JB2 / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / JB2 / Initial_Parameters /  ",
					"Sasha_Antonova / JB2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS2";
				upgrades = {
					2;
					{
						reference = "JB2-2";
					},
					{
						reference = "JB2-3";
					}
				};
				accessValue = {
					1;
					"JB2=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB2-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 50;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS2_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Sasha_Antonova / JB2_2 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Sasha_Antonova / JB2_2 / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / JB2_2 / Initial_Parameters /  ",
					"Sasha_Antonova / JB2_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS2";
				upgrades = {
					1;
					{
						reference = "JB2-3";
					}
				};
				accessValue = {
					1;
					"apgraidJB2=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB2-2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB2-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 51;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS2_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Sasha_Antonova / JB2_3 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Sasha_Antonova / JB2_3 / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / JB2_3 / Initial_Parameters /  ",
					"Sasha_Antonova / JB2_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS2";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidJB2=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB2-3";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB4";
			second = "class WeaponWaitingSourcePrm" {
				ID = 52;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS4_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB4 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / JB4 / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB4 / Initial_Parameters /  ",
					"James_Buchanan / JB4 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					2;
					{
						reference = "JB4-2";
					},
					{
						reference = "JB4-3";
					}
				};
				accessValue = {
					1;
					"JB4=1"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.2;
					key = "";
					sourceReference = "JB- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 0.2;
				miningLimit = 5;
			};
		},
		{
			first = "JB4-2";
			second = "class WeaponWaitingSourcePrm" {
				ID = 53;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS4_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB4_2 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / JB4_2 / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB4_2 / Initial_Parameters /  ",
					"James_Buchanan / JB4_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					1;
					{
						reference = "JB4-3";
					}
				};
				accessValue = {
					1;
					"apgraidJB4=2"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.2;
					key = "";
					sourceReference = "JB- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 0.2;
				miningLimit = 8;
			};
		},
		{
			first = "JB4-3";
			second = "class WeaponWaitingSourcePrm" {
				ID = 54;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS4_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB4_3 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / JB4_3 / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB4_3 / Initial_Parameters /  ",
					"James_Buchanan / JB4_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidJB4=3"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.2;
					key = "";
					sourceReference = "JB- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 0.2;
				miningLimit = 10;
			};
		},
		{
			first = "JB4";
			second = "class WeaponWaitingSourcePrm" {
				ID = 55;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS_Detonate";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS_Detonate_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					0;
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				type = DETONATE;
			};
		},
		{
			first = "JB5-2 ";
			second = "class WeaponProjectilePrm" {
				ID = 56;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB5_2_ogonb / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB5_2_ogonb / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB5_2_ogonb / Initial_Parameters /  ",
					"James_Buchanan / JB5_2_ogonb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS3";
				upgrades = {
					1;
					{
						reference = "JB5-3 ";
					}
				};
				accessValue = {
					1;
					"apgraidJB5=2"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB5-2 ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "JB5-3 ";
			second = "class WeaponProjectilePrm" {
				ID = 57;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB5_3_ogonb / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB5_3_ogonb / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB5_3_ogonb / Initial_Parameters /  ",
					"James_Buchanan / JB5_3_ogonb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS3";
				upgrades = {
					1;
					{
						reference = "";
					}
				};
				accessValue = {
					1;
					"apgraidJB5=3"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB5-3 ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "JB5";
			second = "class WeaponProjectilePrm" {
				ID = 58;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_JB_WS5_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB5ogonb / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB5ogonb / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB5ogonb / Initial_Parameters /  ",
					"James_Buchanan / JB5ogonb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS3";
				upgrades = {
					2;
					{
						reference = "JB5-2 ";
					},
					{
						reference = "JB5-3 ";
					}
				};
				accessValue = {
					1;
					"JB5=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB5";
				needMissileVisualisation = false;
			};
		},
		{
			first = "JB6";
			second = "class WeaponAreaEffectPrm" {
				ID = 59;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Marcus_O_Neil / JB6 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Marcus_O_Neil / JB6 / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / JB6 / Initial_Parameters /  ",
					"Marcus_O_Neil / JB6 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS6";
				upgrades = {
					2;
					{
						reference = "JB6-2";
					},
					{
						reference = "JB6-3";
					}
				};
				accessValue = {
					1;
					"JB6=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB6 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB6-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 60;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Marcus_O_Neil / JB6_2 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Marcus_O_Neil / JB6_2 / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / JB6_2 / Initial_Parameters /  ",
					"Marcus_O_Neil / JB6_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS6";
				upgrades = {
					1;
					{
						reference = "JB6-3";
					}
				};
				accessValue = {
					1;
					"apgraidJB6=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB6 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB6-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 61;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Marcus_O_Neil / JB6_3 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Marcus_O_Neil / JB6_3 / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / JB6_3 / Initial_Parameters /  ",
					"Marcus_O_Neil / JB6_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS6";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidJB6=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB6 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB7";
			second = "class WeaponAreaEffectPrm" {
				ID = 62;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB7 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB7 / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB7 / Initial_Parameters /  ",
					"James_Buchanan / JB7 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS7";
				upgrades = {
					2;
					{
						reference = "JB7-2";
					},
					{
						reference = "JB7-3";
					}
				};
				accessValue = {
					1;
					"JB7=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "JB7 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB7-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 63;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB7_2 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB7_2 / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB7_2 / Initial_Parameters /  ",
					"James_Buchanan / JB7_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS7";
				upgrades = {
					1;
					{
						reference = "JB7-3";
					}
				};
				accessValue = {
					1;
					"apgraidJB7=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "JB7-2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB7-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 64;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"James_Buchanan / JB7_3 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"James_Buchanan / JB7_3 / Initial_Parameters / Weapon Range",
					"James_Buchanan / JB7_3 / Initial_Parameters /  ",
					"James_Buchanan / JB7_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS7";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidJB7=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "JB7-3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB8";
			second = "class WeaponAreaEffectPrm" {
				ID = 65;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Sasha_Antonova / JB8 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Sasha_Antonova / JB8 / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / JB8 / Initial_Parameters /  ",
					"Sasha_Antonova / JB8 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS8";
				upgrades = {
					2;
					{
						reference = "JB8-2";
					},
					{
						reference = "JB8-3";
					}
				};
				accessValue = {
					1;
					"JB8=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB8";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB8-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 66;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Sasha_Antonova / JB8_2 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Sasha_Antonova / JB8_2 / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / JB8_2 / Initial_Parameters /  ",
					"Sasha_Antonova / JB8_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS8";
				upgrades = {
					1;
					{
						reference = "JB8-3";
					}
				};
				accessValue = {
					1;
					"apgraidJB8=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB8";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB8-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 67;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Sasha_Antonova / JB8_3 / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Sasha_Antonova / JB8_3 / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / JB8_3 / Initial_Parameters /  ",
					"Sasha_Antonova / JB8_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS8";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidJB8=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB8";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "JB9-";
			second = "class WeaponProjectilePrm" {
				ID = 68;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_JB_WS9_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS9";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = true;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_DC_WS9_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Marcus_O_Neil / JB9_zamedlenie / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					5;
					"Marcus_O_Neil / JB9_zamedlenie / Initial_Parameters / Minimal weapon range",
					"Marcus_O_Neil / JB9_zamedlenie / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / JB9_zamedlenie / Initial_Parameters / Weapon accuracy",
					"Marcus_O_Neil / JB9_zamedlenie / Initial_Parameters /  ",
					"Marcus_O_Neil / JB9_zamedlenie / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Tank_Shot_Cannon_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"JB9=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB9-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "MAMMON Auriga";
			second = "class WeaponAreaEffectPrm" {
				ID = 69;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.3;
						effectReference = "G_Fx_Sign_Auriga_001";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					2;
					"Mammon__ / MAMMON_Auriga / Fire_Cost / -biomass",
					"Mammon__ / MAMMON_Auriga / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON_Auriga / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON_Auriga / Initial_Parameters /  ",
					"Mammon__ / MAMMON_Auriga / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS7";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.1;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON Auriga";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON Psychic";
			second = "class WeaponAreaEffectPrm" {
				ID = 70;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.3;
						effectReference = "G_Fx_Sign_Physic_001";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					2;
					"Mammon__ / MAMMON_Psychic / Fire_Cost / -biomass",
					"Mammon__ / MAMMON_Psychic / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON_Psychic / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON_Psychic / Initial_Parameters /  ",
					"Mammon__ / MAMMON_Psychic / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS7";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.1;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON Psychic";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON alwais";
			second = "class WeaponAreaEffectPrm" {
				ID = 71;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Mammon__ / MAMMON_alwais / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON_alwais / Initial_Parameters /  ",
					"Mammon__ / MAMMON_alwais / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					0;
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON1";
			second = "class WeaponAreaEffectPrm" {
				ID = 72;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Psyclade_ / MAMMON1 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Psyclade_ / MAMMON1 / Initial_Parameters / Weapon Range",
					"Psyclade_ / MAMMON1 / Initial_Parameters /  ",
					"Psyclade_ / MAMMON1 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS1";
				upgrades = {
					2;
					{
						reference = "MAMMON1-2";
					},
					{
						reference = "MAMMON1-3";
					}
				};
				accessValue = {
					1;
					"MAMMON1=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "MAMMON1";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON1-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 73;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Psyclade_ / MAMMON1_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Psyclade_ / MAMMON1_2 / Initial_Parameters / Weapon Range",
					"Psyclade_ / MAMMON1_2 / Initial_Parameters /  ",
					"Psyclade_ / MAMMON1_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS1";
				upgrades = {
					1;
					{
						reference = "MAMMON1-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M1=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "MAMMON1";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON1-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 74;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Psyclade_ / MAMMON1_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Psyclade_ / MAMMON1_3 / Initial_Parameters / Weapon Range",
					"Psyclade_ / MAMMON1_3 / Initial_Parameters /  ",
					"Psyclade_ / MAMMON1_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS1";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M1=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "MAMMON1";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON2";
			second = "class WeaponAreaEffectPrm" {
				ID = 75;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Psyclade_ / MAMMON2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Psyclade_ / MAMMON2 / Initial_Parameters / Weapon Range",
					"Psyclade_ / MAMMON2 / Initial_Parameters /  ",
					"Psyclade_ / MAMMON2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					2;
					{
						reference = "MAMMON2-2";
					},
					{
						reference = "MAMMON2-3";
					}
				};
				accessValue = {
					1;
					"MAMMON2=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMON2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 16000;
			};
		},
		{
			first = "MAMMON2-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 76;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Psyclade_ / MAMMON2_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Psyclade_ / MAMMON2_2 / Initial_Parameters / Weapon Range",
					"Psyclade_ / MAMMON2_2 / Initial_Parameters /  ",
					"Psyclade_ / MAMMON2_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					1;
					{
						reference = "MAMMON2-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M2=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMON2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 16000;
			};
		},
		{
			first = "MAMMON2-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 77;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Psyclade_ / MAMMON2_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Psyclade_ / MAMMON2_3 / Initial_Parameters / Weapon Range",
					"Psyclade_ / MAMMON2_3 / Initial_Parameters /  ",
					"Psyclade_ / MAMMON2_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M2=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMON2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 16000;
			};
		},
		{
			first = "MAMMON3";
			second = "class WeaponAreaEffectPrm" {
				ID = 78;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON3 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON3 / Initial_Parameters /  ",
					"Mammon__ / MAMMON3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS3";
				upgrades = {
					2;
					{
						reference = "MAMMON3-2";
					},
					{
						reference = "MAMMON3-3";
					}
				};
				accessValue = {
					1;
					"MAMMON3=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON3-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 79;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON3_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON3_2 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON3_2 / Initial_Parameters /  ",
					"Mammon__ / MAMMON3_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS3";
				upgrades = {
					1;
					{
						reference = "MAMMON3-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M3=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON3-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 80;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON3_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON3_3 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON3_3 / Initial_Parameters /  ",
					"Mammon__ / MAMMON3_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS3";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M3=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON4";
			second = "class WeaponAreaEffectPrm" {
				ID = 81;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Auriga_ / MAMMON4 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Auriga_ / MAMMON4 / Initial_Parameters / Weapon Range",
					"Auriga_ / MAMMON4 / Initial_Parameters /  ",
					"Auriga_ / MAMMON4 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS4";
				upgrades = {
					2;
					{
						reference = "MAMMON4-2";
					},
					{
						reference = "MAMMON4-3";
					}
				};
				accessValue = {
					1;
					"MAMMON4=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-AURIGA EGG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON4-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 82;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Auriga_ / MAMMON4_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Auriga_ / MAMMON4_2 / Initial_Parameters / Weapon Range",
					"Auriga_ / MAMMON4_2 / Initial_Parameters /  ",
					"Auriga_ / MAMMON4_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS4";
				upgrades = {
					1;
					{
						reference = "MAMMON4-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M4=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-AURIGA EGG=5";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON4-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 83;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Auriga_ / MAMMON4_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Auriga_ / MAMMON4_3 / Initial_Parameters / Weapon Range",
					"Auriga_ / MAMMON4_3 / Initial_Parameters /  ",
					"Auriga_ / MAMMON4_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS4";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M4=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-AURIGA EGG=10";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON5";
			second = "class WeaponAreaEffectPrm" {
				ID = 84;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS5_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON5 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON5 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON5 / Initial_Parameters /  ",
					"Mammon__ / MAMMON5 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS5";
				upgrades = {
					2;
					{
						reference = "MAMMON5-2";
					},
					{
						reference = "MAMMON5-3";
					}
				};
				accessValue = {
					1;
					"MAMMON5=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON5 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON 5   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON 5   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON5-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 85;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS5_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON5_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON5_2 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON5_2 / Initial_Parameters /  ",
					"Mammon__ / MAMMON5_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS5";
				upgrades = {
					1;
					{
						reference = "MAMMON5-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M5=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON5 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON 5   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON 5   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON5-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 86;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS5_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON5_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON5_3 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON5_3 / Initial_Parameters /  ",
					"Mammon__ / MAMMON5_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS5";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M5=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON5 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON 5   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 60.;
						key = "";
						sourceReference = "MAMMON 5   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON6";
			second = "class WeaponAreaEffectPrm" {
				ID = 87;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS6";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS6_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Auriga_ / MAMMON6 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Auriga_ / MAMMON6 / Initial_Parameters / Weapon Range",
					"Auriga_ / MAMMON6 / Initial_Parameters /  ",
					"Auriga_ / MAMMON6 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS6";
				upgrades = {
					2;
					{
						reference = "MAMMON6-2";
					},
					{
						reference = "MAMMON6-3";
					}
				};
				accessValue = {
					1;
					"MAMMON6=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 2.6;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON6 clon";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON6-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 88;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS6";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS6_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Auriga_ / MAMMON6_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Auriga_ / MAMMON6_2 / Initial_Parameters / Weapon Range",
					"Auriga_ / MAMMON6_2 / Initial_Parameters /  ",
					"Auriga_ / MAMMON6_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS6";
				upgrades = {
					1;
					{
						reference = "MAMMON6-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M6=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 2.6;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON6 clon";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON6-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 89;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS6";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS6_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Auriga_ / MAMMON6_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Auriga_ / MAMMON6_3 / Initial_Parameters / Weapon Range",
					"Auriga_ / MAMMON6_3 / Initial_Parameters /  ",
					"Auriga_ / MAMMON6_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS6";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M6=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 2.6;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON6 clon";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON7";
			second = "class WeaponAreaEffectPrm" {
				ID = 90;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON7 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON7 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON7 / Initial_Parameters /  ",
					"Mammon__ / MAMMON7 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS7";
				upgrades = {
					2;
					{
						reference = "MAMMON7-2";
					},
					{
						reference = "MAMMON7-3";
					}
				};
				accessValue = {
					1;
					"MAMMON7=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON7-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 91;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON7_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON7_2 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON7_2 / Initial_Parameters /  ",
					"Mammon__ / MAMMON7_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS7";
				upgrades = {
					1;
					{
						reference = "MAMMON7-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M7=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 1.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON7-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 92;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON7_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON7_3 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON7_3 / Initial_Parameters /  ",
					"Mammon__ / MAMMON7_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS7";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M7=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 2.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON8";
			second = "class WeaponAreaEffectPrm" {
				ID = 93;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS8_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON8 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON8 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON8 / Initial_Parameters /  ",
					"Mammon__ / MAMMON8 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS8";
				upgrades = {
					2;
					{
						reference = "MAMMON8-2";
					},
					{
						reference = "MAMMON8-3";
					}
				};
				accessValue = {
					1;
					"MAMMON8=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON8 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON8-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 94;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS8_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON8_2 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON8_2 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON8_2 / Initial_Parameters /  ",
					"Mammon__ / MAMMON8_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS8";
				upgrades = {
					1;
					{
						reference = "MAMMON8-3";
					}
				};
				accessValue = {
					1;
					"apgraidA-M8=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 1.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON8 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON8-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 95;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "A_MAM_WS8_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON8_3 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON8_3 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON8_3 / Initial_Parameters /  ",
					"Mammon__ / MAMMON8_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS8";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidA-M8=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 2.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON8 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAMMON9";
			second = "class WeaponAreaEffectPrm" {
				ID = 96;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = true;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 2.;
						effectReference = "A_MAM_WS9_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS9";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_DC_WS9_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Mammon__ / MAMMON9 / Fire_Cost / A-bioenergy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Mammon__ / MAMMON9 / Initial_Parameters / Weapon Range",
					"Mammon__ / MAMMON9 / Initial_Parameters /  ",
					"Mammon__ / MAMMON9 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS8";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"MAMMON9=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-MAMMON 9 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 9600;
			};
		},
		{
			first = "MAX DRON";
			second = "class WeaponAreaEffectPrm" {
				ID = 97;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 0.3;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					3;
					"Maximilian_Khan / MAX_DRON / Fire_Cost / -solar energy",
					"Maximilian_Khan / MAX_DRON / Fire_Cost / -science resource",
					"Maximilian_Khan / MAX_DRON / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / MAX_DRON / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / MAX_DRON / Initial_Parameters /  ",
					"Maximilian_Khan / MAX_DRON / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.1;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAX DRON";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "MAX LEIKOSHO";
			second = "class WeaponAreaEffectPrm" {
				ID = 98;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 0.3;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					3;
					"Maximilian_Khan / MAX_LEIKOSHO / Fire_Cost / -solar energy",
					"Maximilian_Khan / MAX_LEIKOSHO / Fire_Cost / -science resource",
					"Maximilian_Khan / MAX_LEIKOSHO / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / MAX_LEIKOSHO / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / MAX_LEIKOSHO / Initial_Parameters /  ",
					"Maximilian_Khan / MAX_LEIKOSHO / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.1;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAX Leikosho";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian alwais";
			second = "class WeaponAreaEffectPrm" {
				ID = 99;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian_alwais / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian_alwais / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian_alwais / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian1";
			second = "class WeaponAreaEffectPrm" {
				ID = 100;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS1_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian1 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian1 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian1 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian1 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS1";
				upgrades = {
					2;
					{
						reference = "Maximilian1-2";
					},
					{
						reference = "Maximilian1-3";
					}
				};
				accessValue = {
					1;
					"MAX1=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "Maximilian";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian1-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 101;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS1_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian1_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian1_2 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian1_2 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian1_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS1";
				upgrades = {
					1;
					{
						reference = "Maximilian1-3";
					}
				};
				accessValue = {
					1;
					"apgraidM1=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "Maximilian1-2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian1-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 102;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS1_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS1";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS1_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian1_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian1_3 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian1_3 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian1_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS1";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM1=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "Maximilian1-3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian10";
			second = "class WeaponAreaEffectPrm" {
				ID = 103;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS_10_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS10";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS10_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Kie_Fujishima_ / Maximilian10 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Kie_Fujishima_ / Maximilian10 / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / Maximilian10 / Initial_Parameters /  ",
					"Kie_Fujishima_ / Maximilian10 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS4";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"MAX10=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAX10 -";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 9600;
			};
		},
		{
			first = "Maximilian2";
			second = "class WeaponAreaEffectPrm" {
				ID = 104;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS2_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian2 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian2 / Initial_Parameters /  ",
					"AK_RD / Maximilian2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS2";
				upgrades = {
					2;
					{
						reference = "Maximilian2-2";
					},
					{
						reference = "Maximilian2-3";
					}
				};
				accessValue = {
					1;
					"MAX2=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 16000;
			};
		},
		{
			first = "Maximilian2-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 105;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS2_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian2_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian2_2 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian2_2 / Initial_Parameters /  ",
					"AK_RD / Maximilian2_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS2";
				upgrades = {
					1;
					{
						reference = "Maximilian2-3";
					}
				};
				accessValue = {
					1;
					"apgraidM2=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian2-2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 16000;
			};
		},
		{
			first = "Maximilian2-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 106;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS2_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS2_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian2_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian2_3 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian2_3 / Initial_Parameters /  ",
					"AK_RD / Maximilian2_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS2";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM2=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian2-3";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 16000;
			};
		},
		{
			first = "Maximilian3";
			second = "class WeaponAreaEffectPrm" {
				ID = 107;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS3_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS3";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS3_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian3 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian3 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS3";
				upgrades = {
					2;
					{
						reference = "Maximilian3-2";
					},
					{
						reference = "Maximilian3-3";
					}
				};
				accessValue = {
					1;
					"MAX3=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian3-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 108;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS3_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS3";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS3_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian3_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian3_2 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian3_2 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian3_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS3";
				upgrades = {
					1;
					{
						reference = "Maximilian3-3";
					}
				};
				accessValue = {
					1;
					"apgraidM3=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian3-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 109;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS3_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS3";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS3_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian3_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian3_3 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian3_3 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian3_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS3";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM3=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian4";
			second = "class WeaponAreaEffectPrm" {
				ID = 110;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS4_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian4 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian4 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian4 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian4 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS4";
				upgrades = {
					2;
					{
						reference = "Maximilian4-2";
					},
					{
						reference = "Maximilian4-3";
					}
				};
				accessValue = {
					1;
					"MAX4=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian4-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 111;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS4_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian4_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian4_2 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian4_2 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian4_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS4";
				upgrades = {
					1;
					{
						reference = "Maximilian4-3";
					}
				};
				accessValue = {
					1;
					"apgraidM4=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian4-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 112;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS4";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS4_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian4_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian4_3 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian4_3 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian4_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS4";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM4=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian5";
			second = "class WeaponAreaEffectPrm" {
				ID = 113;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Kie_Fujishima_ / Maximilian5 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Kie_Fujishima_ / Maximilian5 / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / Maximilian5 / Initial_Parameters /  ",
					"Kie_Fujishima_ / Maximilian5 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS5";
				upgrades = {
					2;
					{
						reference = "Maximilian5-2";
					},
					{
						reference = "Maximilian5-3";
					}
				};
				accessValue = {
					1;
					"MAX5=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian5 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian5-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 114;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Kie_Fujishima_ / Maximilian5_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Kie_Fujishima_ / Maximilian5_2 / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / Maximilian5_2 / Initial_Parameters /  ",
					"Kie_Fujishima_ / Maximilian5_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS5";
				upgrades = {
					1;
					{
						reference = "Maximilian5-3";
					}
				};
				accessValue = {
					1;
					"apgraidM5=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian5 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian5-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 115;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS5_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Kie_Fujishima_ / Maximilian5_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Kie_Fujishima_ / Maximilian5_3 / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / Maximilian5_3 / Initial_Parameters /  ",
					"Kie_Fujishima_ / Maximilian5_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS5";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM5=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian5 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian6";
			second = "class WeaponAreaEffectPrm" {
				ID = 116;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS6";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS6_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian6 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian6 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian6 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian6 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS6";
				upgrades = {
					2;
					{
						reference = "Maximilian6-2";
					},
					{
						reference = "Maximilian6-3";
					}
				};
				accessValue = {
					2;
					"MAX6=1",
					"R- "
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian6 - ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian6-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 117;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS6";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS6_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian6_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian6_2 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian6_2 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian6_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS6";
				upgrades = {
					1;
					{
						reference = "Maximilian6-3";
					}
				};
				accessValue = {
					1;
					"apgraidM6=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian6 - ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian6-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 118;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS6";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS6_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian6_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian6_3 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian6_3 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian6_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS6";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM6=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian6 - ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian7";
			second = "class WeaponAreaEffectPrm" {
				ID = 119;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = false;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian7 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian7 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian7 / Initial_Parameters /  ",
					"AK_RD / Maximilian7 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS7";
				upgrades = {
					2;
					{
						reference = "Maximilian7-2";
					},
					{
						reference = "Maximilian7-3";
					}
				};
				accessValue = {
					1;
					"MAX7=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian7";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian7-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 120;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = false;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian7_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian7_2 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian7_2 / Initial_Parameters /  ",
					"AK_RD / Maximilian7_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS7";
				upgrades = {
					1;
					{
						reference = "Maximilian7-3";
					}
				};
				accessValue = {
					1;
					"apgraidM7=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian7-2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian7-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 121;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = false;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS7_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS7";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS7_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian7_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian7_3 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian7_3 / Initial_Parameters /  ",
					"AK_RD / Maximilian7_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS7";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM7=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian7-3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian8";
			second = "class WeaponAreaEffectPrm" {
				ID = 122;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS8_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian8 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian8 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian8 / Initial_Parameters /  ",
					"AK_RD / Maximilian8 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 6;
						a = 200;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS8";
				upgrades = {
					2;
					{
						reference = "Maximilian8-2";
					},
					{
						reference = "Maximilian8-3";
					}
				};
				accessValue = {
					1;
					"MAX8=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian8";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian8-2";
			second = "class WeaponAreaEffectPrm" {
				ID = 123;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS8_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian8_2 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian8_2 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian8_2 / Initial_Parameters /  ",
					"AK_RD / Maximilian8_2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 6;
						a = 200;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS8";
				upgrades = {
					1;
					{
						reference = "Maximilian8-3";
					}
				};
				accessValue = {
					1;
					"apgraidM8=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian8-2 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 2.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian8-3";
			second = "class WeaponAreaEffectPrm" {
				ID = 124;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS8_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS8";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS8_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"AK_RD / Maximilian8_3 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"AK_RD / Maximilian8_3 / Initial_Parameters / Weapon Range",
					"AK_RD / Maximilian8_3 / Initial_Parameters /  ",
					"AK_RD / Maximilian8_3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 6;
						a = 200;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS8";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"apgraidM8=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "Maximilian8-3 ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "Maximilian9";
			second = "class WeaponAreaEffectPrm" {
				ID = 125;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = true;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 2.;
						effectReference = "E_MAX_WS9_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS9";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_DC_WS9_No";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Maximilian_Khan / Maximilian9 / Fire_Cost / -hydro energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Maximilian_Khan / Maximilian9 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / Maximilian9 / Initial_Parameters /  ",
					"Maximilian_Khan / Maximilian9 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_WS4";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"MAX9=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-MAX9";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 9600;
			};
		},
		{
			first = "R-CONSTRUCTOR ";
			second = "class WeaponAreaEffectPrm" {
				ID = 126;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_Constructor_WS_Up_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Scavenger / R_CONSTRUCTOR_gora / Fire_Cost / R-solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Scavenger / R_CONSTRUCTOR_gora / Initial_Parameters / Weapon Range",
					"Scavenger / R_CONSTRUCTOR_gora / Initial_Parameters /  ",
					"Scavenger / R_CONSTRUCTOR_gora / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_TRIANGLE;
					color = {
						r = 24;
						g = 255;
						b = 0;
						a = 191;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR hill";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR hill snow";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "R-CONSTRUCTOR ";
			second = "class WeaponAreaEffectPrm" {
				ID = 127;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_Constructor_WS_Down_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Scavenger / R_CONSTRUCTOR_jama / Fire_Cost / R-solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Scavenger / R_CONSTRUCTOR_jama / Initial_Parameters / Weapon Range",
					"Scavenger / R_CONSTRUCTOR_jama / Initial_Parameters /  ",
					"Scavenger / R_CONSTRUCTOR_jama / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_TRIANGLE;
					color = {
						r = 24;
						g = 255;
						b = 0;
						a = 191;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR gab";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "R-CONSTRUKTOR";
			second = "class WeaponAreaEffectPrm" {
				ID = 128;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"WSR cost"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"Shot time GEO ALL",
					"4Recharge time GEO"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-CONSTRUCTOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "R-KAMIKADZE ";
			second = "class WeaponWaitingSourcePrm" {
				ID = 129;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					0;
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				type = DETONATE;
			};
		},
		{
			first = "R-KAMIKADZE   1";
			second = "class WeaponWaitingSourcePrm" {
				ID = 130;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"WSR cost"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"Shot time shortALL",
					"Recharge time WC"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					2;
					{
						reference = "R-KAMIKADZE   2";
					},
					{
						reference = "R-KAMIKADZE   3";
					}
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES KAMIKAZE=1"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.2;
					key = "";
					sourceReference = "JB- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 0.2;
				miningLimit = 3;
			};
		},
		{
			first = "R-KAMIKADZE   2";
			second = "class WeaponWaitingSourcePrm" {
				ID = 131;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"WS2R cost"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"Shot time shortALL",
					"Recharge time WC"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					1;
					{
						reference = "R-KAMIKADZE   3";
					}
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES KAMIKAZE=2"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.2;
					key = "";
					sourceReference = "JB- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 0.2;
				miningLimit = 4;
			};
		},
		{
			first = "R-KAMIKADZE   3";
			second = "class WeaponWaitingSourcePrm" {
				ID = 132;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "R_JB_WS4_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"WS3R cost"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"Shot time shortALL",
					"Recharge time WC"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 50;
						g = 7;
						b = 218;
						a = 100;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES KAMIKAZE=3"
				};
				accessBuildingsList = {
					0;
				};
				type = MINING;
				sources = {
					activationDelay = 0.;
					lifeTime = 0.2;
					key = "";
					sourceReference = "JB- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				};
				delayTime = 0.2;
				miningLimit = 5;
			};
		},
		{
			first = "R-KAMIKADZE  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 133;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"WSR cost"
				};
				fireCostAtOnce = true;
				parameters = {
					2;
					"3WRange mediumALL",
					"Balistik shot time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					2;
					"JB3=1",
					"R- "
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "R-KAMIKAZE specweapon";
			second = "class WeaponAreaEffectPrm" {
				ID = 134;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Sign_Bomb_001";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Firebug / R_KAMIKAZE_specweapon / Fire_Cost / R-fresh water"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Firebug / R_KAMIKAZE_specweapon / Initial_Parameters / Weapon Range",
					"Firebug / R_KAMIKAZE_specweapon / Initial_Parameters /  ",
					"Firebug / R_KAMIKAZE_specweapon / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade FIRE GRUNT=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "R-KAMIKAZE 1";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "R-VOLNA()";
			second = "class WeaponAreaEffectPrm" {
				ID = 135;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_MAX_WS6_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Paladin_B_ / R_VOLNA_okop_ / Fire_Cost / R-solar energy"
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Paladin_B_ / R_VOLNA_okop_ / Initial_Parameters / Weapon Range",
					"Paladin_B_ / R_VOLNA_okop_ / Initial_Parameters /  ",
					"Paladin_B_ / R_VOLNA_okop_ / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "R-VOLNA ()";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-OKOP ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "R-  ";
			second = "class WeaponBeamPrm" {
				ID = 136;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						1;
						"Trooper / R_zaxvat_souznix_unitov / Damage / Capturing Remnant-life ()"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALLIED_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Trooper / R_zaxvat_souznix_unitov / Initial_Parameters / Weapon Range",
					"Trooper / R_zaxvat_souznix_unitov / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"  =1"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 2.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WA AIRSHEEP ";
			second = "class WeaponAreaEffectPrm" {
				ID = 137;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"_Phantom / WA_AIRSHEEP_nevidimostb / Initial_Parameters / Weapon Range",
					"_Phantom / WA_AIRSHEEP_nevidimostb / Initial_Parameters /  ",
					"_Phantom / WA_AIRSHEEP_nevidimostb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-UPGRADE UNVIZIBL BOMBER=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-AIRSHEP ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA BEOCREP2 ";
			second = "class WeaponAreaEffectPrm" {
				ID = 138;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Superior_Mutagen_Pump__B_ / WA_BEOCREP2_gaz / Initial_Parameters /  ",
					"Superior_Mutagen_Pump__B_ / WA_BEOCREP2_gaz / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 15.;
						key = "";
						sourceReference = "A-BEOCREEP 2   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA BIOCREEP ";
			second = "class WeaponAreaEffectPrm" {
				ID = 139;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					1;
					"Mutagen_Pump_B_ / WA_BIOCREEP_voda / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BIOCREEP ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA BIOCREEP 2";
			second = "class WeaponAreaEffectPrm" {
				ID = 140;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					1;
					"Superior_Mutagen_Pump__B_ / WA_BIOCREEP_voda2 / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BIOCREEP 2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA BIOMASS 2 ";
			second = "class WeaponAreaEffectPrm" {
				ID = 141;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_NONE_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / Initial_Parameters /  ",
					"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 15.;
						key = "";
						sourceReference = "A-BEOCREEP 2   ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-BUGGYTURET ";
			second = "class WeaponAreaEffectPrm" {
				ID = 142;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Viper_ / WA_E_BUGGYTURET_elektropole / Initial_Parameters / Weapon Range",
					"Viper_ / WA_E_BUGGYTURET_elektropole / Initial_Parameters /  ",
					"Viper_ / WA_E_BUGGYTURET_elektropole / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-Upgrade weapon elektroshoker=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-SCOUTBAGGY-TURRET ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-HIDROGENERATOR ";
			second = "class WeaponAreaEffectPrm" {
				ID = 143;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / Initial_Parameters / Weapon Range",
					"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / Initial_Parameters /  ",
					"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-Upgrade weapon elektroshoker=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-HYDRO GENERATOR ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-HOVITZERTANK ";
			second = "class WeaponAreaEffectPrm" {
				ID = 144;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / Initial_Parameters / Weapon Range",
					"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "IMPULS MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 2.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 30.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.1;
						key = "";
						sourceReference = "ZONA MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 20.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-HOVITZERTANK ";
			second = "class WeaponAreaEffectPrm" {
				ID = 145;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / Initial_Parameters / Weapon Range",
					"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / Initial_Parameters /  ",
					"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-Upgrade weapon elektroshoker=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-HOWITZERTANK-AIRSHI ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-HOVITZERTURET";
			second = "class WeaponAreaEffectPrm" {
				ID = 146;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / Initial_Parameters / Weapon Range",
					"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / Initial_Parameters /  ",
					"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-Upgrade weapon elektroshoker=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-HOWITZERTURRET-AIRT ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-LITHTANK ";
			second = "class WeaponAreaEffectPrm" {
				ID = 147;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Crusader_ / WA_E_LITHTANK_davitb / Initial_Parameters / Weapon Range",
					"Crusader_ / WA_E_LITHTANK_davitb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "IMPULS LIGHTTANK MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 2.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 10.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.1;
						key = "";
						sourceReference = "ZONA LIGHTTANK MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = -5.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-MOBILE ";
			second = "class WeaponAreaEffectPrm" {
				ID = 148;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Vanguard_ / WA_E_MOBILE_elektropole / Initial_Parameters / Weapon Range",
					"Vanguard_ / WA_E_MOBILE_elektropole / Initial_Parameters /  ",
					"Vanguard_ / WA_E_MOBILE_elektropole / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-Upgrade weapon elektroshoker=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-MOBILE CP ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA E-TURETBUGGY ";
			second = "class WeaponAreaEffectPrm" {
				ID = 149;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Lightning_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / Initial_Parameters / Weapon Range",
					"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / Initial_Parameters /  ",
					"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-Upgrade weapon elektroshoker=3"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-TURRET-SCOUTBAGGY ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA LAND DRAGON ";
			second = "class WeaponAreaEffectPrm" {
				ID = 150;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					1;
					"Salamander_ / WA_LAND_DRAGON_veter / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"A-LAND DRAGON=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-LAND DRAGON  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA MOBILE ";
			second = "class WeaponAreaEffectPrm" {
				ID = 151;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Vanguard_ / WA_MOBILE_davitb / Initial_Parameters / Weapon Range",
					"Vanguard_ / WA_MOBILE_davitb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "IMPULS MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 2.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 30.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.1;
						key = "";
						sourceReference = "ZONA MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = -10.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA PROPOGATOR MINA";
			second = "class WeaponAreaEffectPrm" {
				ID = 152;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					1;
					"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / Fire_Cost / WC"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / Initial_Parameters / Weapon Range",
					"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / Initial_Parameters /  ",
					"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Propagator_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "A-PRORACTOR MINA";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-GRUNT ";
			second = "class WeaponAreaEffectPrm" {
				ID = 153;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					3;
					"3WRange mediumALL",
					"Shot time WS",
					"1Recharge time WS"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES UNVISIBLE=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-GRUNT ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-GRUNTWAGON  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 154;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					2;
					"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / Initial_Parameters / Weapon Range",
					"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES TORCH=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-GRUND WAGON ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-GWAGON ";
			second = "class WeaponAreaEffectPrm" {
				ID = 155;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"APC / WA_R_GWAGON_davitb / Initial_Parameters / Weapon Range",
					"APC / WA_R_GWAGON_davitb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "IMPULS GW MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 2.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 25.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.1;
						key = "";
						sourceReference = "ZONA GW MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = -10.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-HEAVYGRUNT ";
			second = "class WeaponAreaEffectPrm" {
				ID = 156;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"3WRange mediumALL",
					"Shot time WS",
					"1Recharge time WS"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_WS6";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES HEAVY=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-HEAVY GRUNT ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-HOVITZER  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 157;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					2;
					"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / Initial_Parameters / Weapon Range",
					"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "G_SFx_Source_Fire_001";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES TORCH=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "R-HOVITZER  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-JKAMIKADZE ";
			second = "class WeaponAreaEffectPrm" {
				ID = 158;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Jackhammer / WA_R_JKAMIKADZE_davitb / Initial_Parameters / Weapon Range",
					"Jackhammer / WA_R_JKAMIKADZE_davitb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "IMPULS JK MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 2.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 20.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.1;
						key = "";
						sourceReference = "ZONA JK MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = -10.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-JKAMIKADZE  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 159;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					2;
					"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / Initial_Parameters / Weapon Range",
					"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES TORCH=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-JEEP KAMIKADZE  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-RJ ";
			second = "class WeaponAreaEffectPrm" {
				ID = 160;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Rocket_Storm_ / WA_R_RJ_davitb / Initial_Parameters / Weapon Range",
					"Rocket_Storm_ / WA_R_RJ_davitb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "IMPULS RJ MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 100;
							};
							width = 2.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 15.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.1;
						key = "";
						sourceReference = "ZONA RJ MEX";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = -7.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-SNIPER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 161;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Bullseye / WA_R_SNIPER_nevidimostb / Initial_Parameters / Weapon Range",
					"Bullseye / WA_R_SNIPER_nevidimostb / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES UNVISIBLE=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-GRUNT ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-TOWER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 162;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Watch_Tower_B_ / WA_R_TOWER_detektor / Initial_Parameters / Weapon Range",
					"Watch_Tower_B_ / WA_R_TOWER_detektor / Initial_Parameters /  ",
					"Watch_Tower_B_ / WA_R_TOWER_detektor / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES UNVISIBLE=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-GUARD TOWER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA R-TOWER  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 163;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Fire_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					2;
					"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / Initial_Parameters / Weapon Range",
					"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES TORCH=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-GUARD TOWER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA ROBOT ";
			second = "class WeaponAreaEffectPrm" {
				ID = 164;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					0;
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ROBOT ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA SIREN ";
			second = "class WeaponAreaEffectPrm" {
				ID = 165;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Impulse_Ring_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_WeaponSign_Impulse_Ring_No_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Siren_ / WA_SIREN_impulbs / Initial_Parameters / Weapon Range",
					"Siren_ / WA_SIREN_impulbs / Initial_Parameters /  ",
					"Siren_ / WA_SIREN_impulbs / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"A-IMPULS=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SIREN ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA STORMFIRE ";
			second = "class WeaponAreaEffectPrm" {
				ID = 166;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_OWN_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"1WRange close fightALL",
					"Shot time firering ALL",
					"1Recharge time short ALL"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "G_SFx_Source_Fire_001";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES TORCH=2"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R -STORMFIRE ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WA TOCHKA ";
			second = "class WeaponAreaEffectPrm" {
				ID = 167;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					1;
					"Water_Station_B_ / WA_TOCHKA_voda / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-TOCHKA ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC ANTONOVA";
			second = "class WeaponAreaEffectPrm" {
				ID = 168;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Sasha_Antonova / WC_ANTONOVA / Initial_Parameters / Minimal weapon range",
					"Sasha_Antonova / WC_ANTONOVA / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / WC_ANTONOVA / Initial_Parameters /  ",
					"Sasha_Antonova / WC_ANTONOVA / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "ANTONOVA ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC ANTONOVA  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 169;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Sasha_Antonova / WC_ANTONOVA_Na_vode / Initial_Parameters / Minimal weapon range",
					"Sasha_Antonova / WC_ANTONOVA_Na_vode / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / WC_ANTONOVA_Na_vode / Initial_Parameters /  ",
					"Sasha_Antonova / WC_ANTONOVA_Na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "ANTONOVA ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC Auriga";
			second = "class WeaponAreaEffectPrm" {
				ID = 170;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Auriga_ / WC_Auriga / Initial_Parameters / Minimal weapon range",
					"Auriga_ / WC_Auriga / Initial_Parameters / Weapon Range",
					"Auriga_ / WC_Auriga / Initial_Parameters /  ",
					"Auriga_ / WC_Auriga / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.5;
						key = "WC";
						sourceReference = "Auriga ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC CRUSHER";
			second = "class WeaponAreaEffectPrm" {
				ID = 171;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Crusher / WC_CRUSHER / Initial_Parameters / Minimal weapon range",
					"Crusher / WC_CRUSHER / Initial_Parameters / Weapon Range",
					"Crusher / WC_CRUSHER / Initial_Parameters /  ",
					"Crusher / WC_CRUSHER / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Crusher_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "A-CRUSHER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC CRUSHER ";
			second = "class WeaponBeamPrm" {
				ID = 172;
				tipsName = {
					key = "WC1";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						0;
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Crusher / WC_CRUSHER_gaz / Initial_Parameters / Minimal weapon range",
					"Crusher / WC_CRUSHER_gaz / Initial_Parameters / Weapon Range",
					"Crusher / WC_CRUSHER_gaz / Initial_Parameters /  ",
					"Crusher / WC_CRUSHER_gaz / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = " ";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Crusher_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = false;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "G_Fx_Stream_Yellow_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "WC";
						sourceReference = "A-CRUSHER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WC DEVOURER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 173;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Devourer / WC_DEVOURER_impulbs / Initial_Parameters / Minimal weapon range",
					"Devourer / WC_DEVOURER_impulbs / Initial_Parameters / Weapon Range",
					"Devourer / WC_DEVOURER_impulbs / Initial_Parameters /  ",
					"Devourer / WC_DEVOURER_impulbs / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Devourer_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "A-DEVOURER  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC E-CONSTRUCTOR";
			second = "class WeaponAreaEffectPrm" {
				ID = 174;
				tipsName = {
					key = "WC";
					id = 7281;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Manipulator_ / WC_E_CONSTRUCTOR / Initial_Parameters / Minimal weapon range",
					"Manipulator_ / WC_E_CONSTRUCTOR / Initial_Parameters / Weapon Range",
					"Manipulator_ / WC_E_CONSTRUCTOR / Initial_Parameters /  ",
					"Manipulator_ / WC_E_CONSTRUCTOR / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_ConstructorBot_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "E-CONSTRACTOR SUIT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC E-FREEZER";
			second = "class WeaponAreaEffectPrm" {
				ID = 175;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Ice_Hammer / WC_E_FREEZER / Initial_Parameters / Minimal weapon range",
					"Ice_Hammer / WC_E_FREEZER / Initial_Parameters / Weapon Range",
					"Ice_Hammer / WC_E_FREEZER / Initial_Parameters /  ",
					"Ice_Hammer / WC_E_FREEZER / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Freezer_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.8;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "E-FREEZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC E-FREZER  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 176;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Ice_Hammer / WC_E_FREZER_na_vode / Initial_Parameters / Minimal weapon range",
					"Ice_Hammer / WC_E_FREZER_na_vode / Initial_Parameters / Weapon Range",
					"Ice_Hammer / WC_E_FREZER_na_vode / Initial_Parameters /  ",
					"Ice_Hammer / WC_E_FREZER_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Freezer_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.8;
						lifeTime = 0.2;
						key = "";
						sourceReference = "E-FREEZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC E-GRUNT";
			second = "class WeaponAreaEffectPrm" {
				ID = 177;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Legionary_ / WC_E_GRUNT / Initial_Parameters / Minimal weapon range",
					"Legionary_ / WC_E_GRUNT / Initial_Parameters / Weapon Range",
					"Legionary_ / WC_E_GRUNT / Initial_Parameters /  ",
					"Legionary_ / WC_E_GRUNT / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "E-GRUNT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC E-LROBOT";
			second = "class WeaponAreaEffectPrm" {
				ID = 178;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"2WMinimal fire range for closeweapon ALL",
					"1WRange close fightALL",
					"Shot time WC",
					"Recharge time WC"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Robo_LightTank_WC";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_ConstructorBot_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "E-ROBOT-LIGHTTANK ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC E-ROBOTTANK";
			second = "class WeaponBeamPrm" {
				ID = 179;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						0;
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Crusader_Lancer_ / WC_E_ROBOTTANK / Initial_Parameters / Minimal weapon range",
					"Crusader_Lancer_ / WC_E_ROBOTTANK / Initial_Parameters / Weapon Range",
					"Crusader_Lancer_ / WC_E_ROBOTTANK / Initial_Parameters /  ",
					"Crusader_Lancer_ / WC_E_ROBOTTANK / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Health",
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Armour",
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Health2",
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Armour2",
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Health3",
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Armour3",
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Health4",
							"Crusader_Lancer_ / WC_E_ROBOTTANK / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Robo_LightTank_WC";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_ConstructorBot_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = true;
				chainLightningAttribute = {
					chainRadius = 50.;
					chainFactor = 3;
					unitChainRadius = 50.;
					unitChainFactor = 3;
					strike_effect = "E_DRON_WF_1";
					spreadingTime = 0.5;
					abnormalState = {
						type = "";
						duration = 1.;
						durationRnd = 0.;
						damage = {
							MainDamage = {
								2;
								"1-1Health (, ,, )",
								"1-1ARMOR (,, ,)"
							};
						};
						useArithmetics = false;
						freeze = false;
					};
				};
			};
		},
		{
			first = "WC GIGANT METEOR";
			second = "class WeaponAreaEffectPrm" {
				ID = 180;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Titan__ / WC_GIGANT_METEOR / Initial_Parameters / Minimal weapon range",
					"Titan__ / WC_GIGANT_METEOR / Initial_Parameters / Weapon Range",
					"Titan__ / WC_GIGANT_METEOR / Initial_Parameters /  ",
					"Titan__ / WC_GIGANT_METEOR / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-GIANT METEOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "WC";
						sourceReference = "A-GM ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-GIANT METEOR ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC GRUNT  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 181;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Legionary_ / WC_GRUNT_na_vode / Initial_Parameters / Minimal weapon range",
					"Legionary_ / WC_GRUNT_na_vode / Initial_Parameters / Weapon Range",
					"Legionary_ / WC_GRUNT_na_vode / Initial_Parameters /  ",
					"Legionary_ / WC_GRUNT_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "E-GRUNT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC HEAVYGRUNT";
			second = "class WeaponAreaEffectPrm" {
				ID = 182;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Marauder / WC_HEAVYGRUNT / Initial_Parameters / Minimal weapon range",
					"Marauder / WC_HEAVYGRUNT / Initial_Parameters / Weapon Range",
					"Marauder / WC_HEAVYGRUNT / Initial_Parameters /  ",
					"Marauder / WC_HEAVYGRUNT / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_HeavyGrunt_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "R-HEAVY -GRUNT ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC HEAVYGRUNT  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 183;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Marauder / WC_HEAVYGRUNT_na_vode / Initial_Parameters / Minimal weapon range",
					"Marauder / WC_HEAVYGRUNT_na_vode / Initial_Parameters / Weapon Range",
					"Marauder / WC_HEAVYGRUNT_na_vode / Initial_Parameters /  ",
					"Marauder / WC_HEAVYGRUNT_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_HeavyGrunt_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "R-HEAVY -GRUNT ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC HOVER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 184;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = false;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = true;
				parameters = {
					4;
					"3WRange mediumALL",
					"WF1 Accuracy()",
					"Shot time WC",
					"1Recharge time short ALL"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "HOVER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 30.;
						key = "";
						sourceReference = "";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC JB";
			second = "class WeaponAreaEffectPrm" {
				ID = 185;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"James_Buchanan / WC_JB / Initial_Parameters / Minimal weapon range",
					"James_Buchanan / WC_JB / Initial_Parameters / Weapon Range",
					"James_Buchanan / WC_JB / Initial_Parameters /  ",
					"James_Buchanan / WC_JB / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "JB-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC JB  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 186;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"James_Buchanan / WC_JB_na_vode / Initial_Parameters / Minimal weapon range",
					"James_Buchanan / WC_JB_na_vode / Initial_Parameters / Weapon Range",
					"James_Buchanan / WC_JB_na_vode / Initial_Parameters /  ",
					"James_Buchanan / WC_JB_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "JB-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC KAMIKADZE";
			second = "class WeaponAreaEffectPrm" {
				ID = 187;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Firebug / WC_KAMIKADZE / Initial_Parameters / Minimal weapon range",
					"Firebug / WC_KAMIKADZE / Initial_Parameters / Weapon Range",
					"Firebug / WC_KAMIKADZE / Initial_Parameters /  ",
					"Firebug / WC_KAMIKADZE / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Kamikaze_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade FIRE GRUNT=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "R-KAMIKAZE ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC KAMIKADZE  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 188;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Firebug / WC_KAMIKADZE_na_vode / Initial_Parameters / Minimal weapon range",
					"Firebug / WC_KAMIKADZE_na_vode / Initial_Parameters / Weapon Range",
					"Firebug / WC_KAMIKADZE_na_vode / Initial_Parameters /  ",
					"Firebug / WC_KAMIKADZE_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Kamikaze_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade FIRE GRUNT=1"
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "R-KAMIKAZE ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC LAND DRAGON  ";
			second = "class WeaponBeamPrm" {
				ID = 189;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Health",
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Armour",
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Health2",
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Armour2",
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Health3",
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Armour3",
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Health4",
						"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Initial_Parameters / Minimal weapon range",
					"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Initial_Parameters / Weapon Range",
					"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Initial_Parameters /  ",
					"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = " ";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_LandDragon_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "A_LandDragon_WF1";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "WC";
						sourceReference = "A-LAND DRACON  ( )";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WC LEECH ";
			second = "class WeaponBeamPrm" {
				ID = 190;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Pestilence_ / WC_LEECH_muxi / Damage / Health",
						"Pestilence_ / WC_LEECH_muxi / Damage / Armour",
						"Pestilence_ / WC_LEECH_muxi / Damage / Health2",
						"Pestilence_ / WC_LEECH_muxi / Damage / Armour2",
						"Pestilence_ / WC_LEECH_muxi / Damage / Health3",
						"Pestilence_ / WC_LEECH_muxi / Damage / Armour3",
						"Pestilence_ / WC_LEECH_muxi / Damage / Health4",
						"Pestilence_ / WC_LEECH_muxi / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Pestilence_ / WC_LEECH_muxi / Initial_Parameters / Weapon Range",
					"Pestilence_ / WC_LEECH_muxi / Initial_Parameters /  ",
					"Pestilence_ / WC_LEECH_muxi / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Health",
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Armour",
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Health2",
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Armour2",
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Health3",
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Armour3",
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Health4",
							"Pestilence_ / WC_LEECH_muxi / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Leech_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "G_Fx_Insects_Shot_001.effect";
				effectScale = 0.5;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					1;
					{
						activationDelay = 1.;
						lifeTime = 10.;
						key = "WC";
						sourceReference = "A-LEECH ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WC LEIKOSHA  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 191;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Kie_Fujishima_ / WC_LEIKOSHA_na_vode / Initial_Parameters / Minimal weapon range",
					"Kie_Fujishima_ / WC_LEIKOSHA_na_vode / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / WC_LEIKOSHA_na_vode / Initial_Parameters /  ",
					"Kie_Fujishima_ / WC_LEIKOSHA_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "LEIKOSHO ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC LEIKOSHO";
			second = "class WeaponAreaEffectPrm" {
				ID = 192;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Kie_Fujishima_ / WC_LEIKOSHO / Initial_Parameters / Minimal weapon range",
					"Kie_Fujishima_ / WC_LEIKOSHO / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / WC_LEIKOSHO / Initial_Parameters /  ",
					"Kie_Fujishima_ / WC_LEIKOSHO / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "LEIKOSHO ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC MAMMON";
			second = "class WeaponAreaEffectPrm" {
				ID = 193;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Mammon__ / WC_MAMMON / Initial_Parameters / Minimal weapon range",
					"Mammon__ / WC_MAMMON / Initial_Parameters / Weapon Range",
					"Mammon__ / WC_MAMMON / Initial_Parameters /  ",
					"Mammon__ / WC_MAMMON / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.5;
						key = "WC";
						sourceReference = "MAMMON ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC MAX";
			second = "class WeaponAreaEffectPrm" {
				ID = 194;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Maximilian_Khan / WC_MAX / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WC_MAX / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WC_MAX / Initial_Parameters /  ",
					"Maximilian_Khan / WC_MAX / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "Maximilian ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC MAX  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 195;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Maximilian_Khan / WC_MAX_na_vode / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WC_MAX_na_vode / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WC_MAX_na_vode / Initial_Parameters /  ",
					"Maximilian_Khan / WC_MAX_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "Maximilian ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC ONEIL  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 196;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Marcus_O_Neil / WC_ONEIL_na_vode / Initial_Parameters / Minimal weapon range",
					"Marcus_O_Neil / WC_ONEIL_na_vode / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / WC_ONEIL_na_vode / Initial_Parameters /  ",
					"Marcus_O_Neil / WC_ONEIL_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "ONieL ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC ONEL";
			second = "class WeaponAreaEffectPrm" {
				ID = 197;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Marcus_O_Neil / WC_ONEL / Initial_Parameters / Minimal weapon range",
					"Marcus_O_Neil / WC_ONEL / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / WC_ONEL / Initial_Parameters /  ",
					"Marcus_O_Neil / WC_ONEL / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "ONieL ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC PEOPLE";
			second = "class WeaponAreaEffectPrm" {
				ID = 198;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Survivor / WC_PEOPLE / Initial_Parameters / Minimal weapon range",
					"Survivor / WC_PEOPLE / Initial_Parameters / Weapon Range",
					"Survivor / WC_PEOPLE / Initial_Parameters /  ",
					"Survivor / WC_PEOPLE / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "V_Saw_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "V-PEOPLE ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC PROPOGATOR";
			second = "class WeaponAreaEffectPrm" {
				ID = 199;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Bio_thrall_ / WC_PROPOGATOR / Initial_Parameters / Minimal weapon range",
					"Bio_thrall_ / WC_PROPOGATOR / Initial_Parameters / Weapon Range",
					"Bio_thrall_ / WC_PROPOGATOR / Initial_Parameters /  ",
					"Bio_thrall_ / WC_PROPOGATOR / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Propagator_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "A-PROPAGATOR BASIK ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC Pcyhic";
			second = "class WeaponAreaEffectPrm" {
				ID = 200;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"1WRange close fightALL",
					"Shot time WC",
					"Recharge time WC"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "Psychic ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC R-CONSTRUKTOR";
			second = "class WeaponAreaEffectPrm" {
				ID = 201;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Scavenger / WC_R_CONSTRUKTOR / Initial_Parameters / Minimal weapon range",
					"Scavenger / WC_R_CONSTRUKTOR / Initial_Parameters / Weapon Range",
					"Scavenger / WC_R_CONSTRUKTOR / Initial_Parameters /  ",
					"Scavenger / WC_R_CONSTRUKTOR / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_ConstructorSuit_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "R-CONSTRACTOR SUIT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC R-GRUNT";
			second = "class WeaponAreaEffectPrm" {
				ID = 202;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Trooper / WC_R_GRUNT / Initial_Parameters / Minimal weapon range",
					"Trooper / WC_R_GRUNT / Initial_Parameters / Weapon Range",
					"Trooper / WC_R_GRUNT / Initial_Parameters /  ",
					"Trooper / WC_R_GRUNT / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "R-GRUNT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC R-GRUNT  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 203;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM;
				ON_GROUND = ;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Trooper / WC_R_GRUNT_na_vode / Initial_Parameters / Minimal weapon range",
					"Trooper / WC_R_GRUNT_na_vode / Initial_Parameters / Weapon Range",
					"Trooper / WC_R_GRUNT_na_vode / Initial_Parameters /  ",
					"Trooper / WC_R_GRUNT_na_vode / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.7;
						lifeTime = 0.2;
						key = "";
						sourceReference = "R-GRUNT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC RIPPER";
			second = "class WeaponAreaEffectPrm" {
				ID = 204;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Ripper_ / WC_RIPPER / Initial_Parameters / Minimal weapon range",
					"Ripper_ / WC_RIPPER / Initial_Parameters / Weapon Range",
					"Ripper_ / WC_RIPPER / Initial_Parameters /  ",
					"Ripper_ / WC_RIPPER / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Ripper_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "A-RIPPER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC SCORPION ";
			second = "class WeaponAreaEffectPrm" {
				ID = 205;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Scorpion_ / WC_SCORPION_mutacija / Initial_Parameters / Minimal weapon range",
					"Scorpion_ / WC_SCORPION_mutacija / Initial_Parameters / Weapon Range",
					"Scorpion_ / WC_SCORPION_mutacija / Initial_Parameters /  ",
					"Scorpion_ / WC_SCORPION_mutacija / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Scorpion_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "WC";
						sourceReference = "A-SCORPION ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC SPAUN";
			second = "class WeaponAreaEffectPrm" {
				ID = 206;
				tipsName = {
					key = "WC";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = SHORT_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Spawn_ / WC_SPAUN / Initial_Parameters / Minimal weapon range",
					"Spawn_ / WC_SPAUN / Initial_Parameters / Weapon Range",
					"Spawn_ / WC_SPAUN / Initial_Parameters /  ",
					"Spawn_ / WC_SPAUN / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Spawn_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.5;
						lifeTime = 0.2;
						key = "WC";
						sourceReference = "A-SPAWN PACK BASIC ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WF AIRSHIP ";
			second = "class WeaponProjectilePrm" {
				ID = 207;
				tipsName = {
					key = "WF";
					id = 7287;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"_Phantom / WF_AIRSHIP_bomba / Initial_Parameters / Weapon Range",
					"_Phantom / WF_AIRSHIP_bomba / Initial_Parameters / Weapon accuracy",
					"_Phantom / WF_AIRSHIP_bomba / Initial_Parameters /  ",
					"_Phantom / WF_AIRSHIP_bomba / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Shot_Laser_Bullet_003";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "E-AIRSHIP ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF ANTONOVA1 ";
			second = "class WeaponProjectilePrm" {
				ID = 208;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / Initial_Parameters / Minimal weapon range",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / Initial_Parameters / Weapon accuracy",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / Initial_Parameters /  ",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_ANT";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Antonova_Shot_Gun_01";
				upgrades = {
					1;
					{
						reference = "WF ANTONOVA2 ";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "ANTONOVA ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF ANTONOVA2 ";
			second = "class WeaponProjectilePrm" {
				ID = 209;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / Initial_Parameters / Minimal weapon range",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / Initial_Parameters / Weapon accuracy",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / Initial_Parameters /  ",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 16;
						g = 237;
						b = 66;
						a = 100;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Antonova_Shot_Gun_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "ANTONOVA 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF AURIGA ";
			second = "class WeaponAreaEffectPrm" {
				ID = 210;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Auriga_ / WF_AURIGA_impulbs / Initial_Parameters / Weapon Range",
					"Auriga_ / WF_AURIGA_impulbs / Initial_Parameters / Weapon accuracy",
					"Auriga_ / WF_AURIGA_impulbs / Initial_Parameters /  ",
					"Auriga_ / WF_AURIGA_impulbs / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "WF";
						sourceReference = "Auriga ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 30.;
						key = "";
						sourceReference = "";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WF CONSTRUCTOR ";
			second = "class WeaponBeamPrm" {
				ID = 211;
				tipsName = {
					key = "WF";
					id = 7282;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Health",
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Armour",
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Health2",
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Armour2",
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Health3",
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Armour3",
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Health4",
						"Manipulator_ / WF_CONSTRUCTOR_lazer / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Manipulator_ / WF_CONSTRUCTOR_lazer / Initial_Parameters / Minimal weapon range",
					"Manipulator_ / WF_CONSTRUCTOR_lazer / Initial_Parameters / Weapon Range",
					"Manipulator_ / WF_CONSTRUCTOR_lazer / Initial_Parameters / Weapon accuracy",
					"Manipulator_ / WF_CONSTRUCTOR_lazer / Initial_Parameters /  ",
					"Manipulator_ / WF_CONSTRUCTOR_lazer / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-CONSTRUKTOR =1"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF CONSTRUCTOR ";
			second = "class WeaponBeamPrm" {
				ID = 212;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						4;
						"Manipulator_ / WF_CONSTRUCTOR_lechenie / Damage / Health",
						"Manipulator_ / WF_CONSTRUCTOR_lechenie / Damage / Health2",
						"Manipulator_ / WF_CONSTRUCTOR_lechenie / Damage / Health3",
						"Manipulator_ / WF_CONSTRUCTOR_lechenie / Damage / Health4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					1;
					"Manipulator_ / WF_CONSTRUCTOR_lechenie / Fire_Cost / -solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Manipulator_ / WF_CONSTRUCTOR_lechenie / Initial_Parameters / Weapon Range",
					"Manipulator_ / WF_CONSTRUCTOR_lechenie / Initial_Parameters /  ",
					"Manipulator_ / WF_CONSTRUCTOR_lechenie / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"Manipulator_ / WF_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health",
							"Manipulator_ / WF_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health2",
							"Manipulator_ / WF_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health3",
							"Manipulator_ / WF_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "G_SFx_Source_Healing_001";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = false;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "E_Constructor_WF1";
				effectScale = 0.5;
				effectStopImmediately = false;
				legionColor = false;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF DRON ";
			second = "class WeaponBeamPrm" {
				ID = 213;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"AK_RD / WF_DRON_elektrichestvo / Damage / Health",
						"AK_RD / WF_DRON_elektrichestvo / Damage / Armour",
						"AK_RD / WF_DRON_elektrichestvo / Damage / Health2",
						"AK_RD / WF_DRON_elektrichestvo / Damage / Armour2",
						"AK_RD / WF_DRON_elektrichestvo / Damage / Health3",
						"AK_RD / WF_DRON_elektrichestvo / Damage / Armour3",
						"AK_RD / WF_DRON_elektrichestvo / Damage / Health4",
						"AK_RD / WF_DRON_elektrichestvo / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"AK_RD / WF_DRON_elektrichestvo / Initial_Parameters / Minimal weapon range",
					"AK_RD / WF_DRON_elektrichestvo / Initial_Parameters / Weapon Range",
					"AK_RD / WF_DRON_elektrichestvo / Initial_Parameters /  ",
					"AK_RD / WF_DRON_elektrichestvo / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "E_Dron_WF_Shot";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "E_DRON_WF_1";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = true;
				chainLightningAttribute = {
					chainRadius = 50.;
					chainFactor = 3;
					unitChainRadius = 50.;
					unitChainFactor = 3;
					strike_effect = "E_DRON_WF_1";
					spreadingTime = 0.5;
					abnormalState = {
						type = "";
						duration = 1.;
						durationRnd = 0.;
						damage = {
							MainDamage = {
								0;
							};
						};
						useArithmetics = false;
						freeze = false;
					};
				};
			};
		},
		{
			first = "WF E-GRUNT1 ";
			second = "class WeaponBeamPrm" {
				ID = 214;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Health",
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Armour",
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Health2",
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Armour2",
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Health3",
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Armour3",
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Health4",
						"Legionary_ / WF_E_GRUNT1lazer_tonkij / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Legionary_ / WF_E_GRUNT1lazer_tonkij / Initial_Parameters / Minimal weapon range",
					"Legionary_ / WF_E_GRUNT1lazer_tonkij / Initial_Parameters / Weapon Range",
					"Legionary_ / WF_E_GRUNT1lazer_tonkij / Initial_Parameters / Weapon accuracy",
					"Legionary_ / WF_E_GRUNT1lazer_tonkij / Initial_Parameters /  ",
					"Legionary_ / WF_E_GRUNT1lazer_tonkij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF E-GRUNT2 ";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF E-GRUNT2 ";
			second = "class WeaponBeamPrm" {
				ID = 215;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Health",
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Armour",
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Health2",
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Armour2",
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Health3",
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Armour3",
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Health4",
						"Legionary_ / WF_E_GRUNT2lazer_tonkij / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Legionary_ / WF_E_GRUNT2lazer_tonkij / Initial_Parameters / Minimal weapon range",
					"Legionary_ / WF_E_GRUNT2lazer_tonkij / Initial_Parameters / Weapon Range",
					"Legionary_ / WF_E_GRUNT2lazer_tonkij / Initial_Parameters / Weapon accuracy",
					"Legionary_ / WF_E_GRUNT2lazer_tonkij / Initial_Parameters /  ",
					"Legionary_ / WF_E_GRUNT2lazer_tonkij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF E-GRUNT3 ";
					}
				};
				accessValue = {
					1;
					"E-GRUNT=1"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Yellow_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF E-GRUNT3 ";
			second = "class WeaponBeamPrm" {
				ID = 216;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Health",
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Armour",
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Health2",
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Armour2",
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Health3",
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Armour3",
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Health4",
						"Legionary_ / WF_E_GRUNT3lazer_tonkij / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Legionary_ / WF_E_GRUNT3lazer_tonkij / Initial_Parameters / Minimal weapon range",
					"Legionary_ / WF_E_GRUNT3lazer_tonkij / Initial_Parameters / Weapon Range",
					"Legionary_ / WF_E_GRUNT3lazer_tonkij / Initial_Parameters / Weapon accuracy",
					"Legionary_ / WF_E_GRUNT3lazer_tonkij / Initial_Parameters /  ",
					"Legionary_ / WF_E_GRUNT3lazer_tonkij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF E-GRUNT4 ";
					}
				};
				accessValue = {
					1;
					"E-GRUNT=2"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Blue_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF E-GRUNT4 ";
			second = "class WeaponBeamPrm" {
				ID = 217;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Health",
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Armour",
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Health2",
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Armour2",
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Health3",
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Armour3",
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Health4",
						"Legionary_ / WF_E_GRUNT4lazer_tonkij / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Legionary_ / WF_E_GRUNT4lazer_tonkij / Initial_Parameters / Minimal weapon range",
					"Legionary_ / WF_E_GRUNT4lazer_tonkij / Initial_Parameters / Weapon Range",
					"Legionary_ / WF_E_GRUNT4lazer_tonkij / Initial_Parameters / Weapon accuracy",
					"Legionary_ / WF_E_GRUNT4lazer_tonkij / Initial_Parameters /  ",
					"Legionary_ / WF_E_GRUNT4lazer_tonkij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-GRUNT=3"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Violet_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF E-HOVITZERTANK ";
			second = "class WeaponBeamPrm" {
				ID = 218;
				tipsName = {
					key = "WF1";
					id = 13963;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Health",
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Armour",
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Health2",
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Armour2",
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Health3",
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Armour3",
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Health4",
						"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Initial_Parameters / Minimal weapon range",
					"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Initial_Parameters / Weapon Range",
					"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Initial_Parameters / Weapon accuracy",
					"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Initial_Parameters /  ",
					"Phantom_Enforcer / WF_E_HOVITZERTANK_lazer / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_AirTransport_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF E-SNIPER";
			second = "class WeaponBeamPrm" {
				ID = 219;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Health",
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Armour",
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Health2",
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Armour2",
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Health3",
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Armour3",
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Health4",
						"Crusader_Lancer_ / WF_E_SNIPER / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Crusader_Lancer_ / WF_E_SNIPER / Initial_Parameters / Minimal weapon range",
					"Crusader_Lancer_ / WF_E_SNIPER / Initial_Parameters / Weapon Range",
					"Crusader_Lancer_ / WF_E_SNIPER / Initial_Parameters /  ",
					"Crusader_Lancer_ / WF_E_SNIPER / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 238;
						g = 32;
						b = 48;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Multigun_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_LightTank_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					6;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET GRASS";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF FREEZER ";
			second = "class WeaponBeamPrm" {
				ID = 220;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						0;
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Ice_Hammer / WF_FREEZER_zamorozka / Initial_Parameters / Minimal weapon range",
					"Ice_Hammer / WF_FREEZER_zamorozka / Initial_Parameters / Weapon Range",
					"Ice_Hammer / WF_FREEZER_zamorozka / Initial_Parameters / Weapon accuracy",
					"Ice_Hammer / WF_FREEZER_zamorozka / Initial_Parameters /  ",
					"Ice_Hammer / WF_FREEZER_zamorozka / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Freezer_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "E_Freezer_WF";
				effectScale = 0.5;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 5.;
						key = "";
						sourceReference = "E-FREEZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 30.;
						key = "WF";
						sourceReference = "E-FREEZER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF GV,T 2";
			second = "class WeaponProjectilePrm" {
				ID = 221;
				tipsName = {
					key = "WF0";
					id = 17778;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"APC / WF_GV_T_pulemet2 / Initial_Parameters / Minimal weapon range",
					"APC / WF_GV_T_pulemet2 / Initial_Parameters / Weapon Range",
					"APC / WF_GV_T_pulemet2 / Initial_Parameters / Weapon accuracy",
					"APC / WF_GV_T_pulemet2 / Initial_Parameters /  ",
					"APC / WF_GV_T_pulemet2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Grunt_Wagon";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF HEAVYROBOT ";
			second = "class WeaponBeamPrm" {
				ID = 222;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Health",
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Armour",
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Health2",
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Armour2",
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Health3",
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Armour3",
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Health4",
						"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Initial_Parameters / Minimal weapon range",
					"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Initial_Parameters / Weapon Range",
					"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Initial_Parameters / Weapon accuracy",
					"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Initial_Parameters /  ",
					"Stormwalker_ / WF_HEAVYROBOT_elektrichestvo / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_HeavyRobotCopter_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Electric_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF HEAVYROBOT 2";
			second = "class WeaponBeamPrm" {
				ID = 223;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"1-3HEALTH -, ",
						"1-3ARMOR -, ",
						"2-3HEALTH -, ",
						"2-3ARMOR -, ",
						"3-3HEALTH -, ",
						"3-3ARMOR -, ",
						"4-3HEALTH -, ",
						"4-3ARMOR -, "
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"2WMinimal fire range for vehicleALL",
					"6WRange mediumALL(, )",
					"WF1 Accuracy(,-)",
					"Shot time rayALL",
					"2Recharge time short ALL(2)"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_HeavyRobotCopter_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Electric_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF HIDRO ";
			second = "class WeaponBeamPrm" {
				ID = 224;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Health",
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Armour",
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Health2",
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Armour2",
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Health3",
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Armour3",
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Health4",
						"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Initial_Parameters / Minimal weapon range",
					"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Initial_Parameters / Weapon Range",
					"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Initial_Parameters / Weapon accuracy",
					"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Initial_Parameters /  ",
					"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Abnormal_State_Damage / Health",
							"Advanced_Hydro_Generator__B_ / WF_HIDRO_elektrichestvo / Abnormal_State_Damage / Armour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_HeavyRobotCopter_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Electric_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF HOVER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 225;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Raptor_ / WF_HOVER_povrejdenija / Initial_Parameters / Weapon Range",
					"Raptor_ / WF_HOVER_povrejdenija / Initial_Parameters /  ",
					"Raptor_ / WF_HOVER_povrejdenija / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 255;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Scooper_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "WF";
						sourceReference = "HOVER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WF HOVITZER  ";
			second = "class WeaponProjectilePrm" {
				ID = 226;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / Initial_Parameters / Minimal weapon range",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / Initial_Parameters / Weapon Range",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / Initial_Parameters / Weapon accuracy",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / Initial_Parameters /  ",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_FireGrunt_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-HOVITZER  ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF HOVITZER  2";
			second = "class WeaponProjectilePrm" {
				ID = 227;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / Initial_Parameters / Minimal weapon range",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / Initial_Parameters / Weapon Range",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / Initial_Parameters / Weapon accuracy",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / Initial_Parameters /  ",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_HowitzerTank_Shot_Cannon_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-HOVITZER MISSEL =1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-HOWITZER 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF HOVITZER ";
			second = "class WeaponProjectilePrm" {
				ID = 228;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Paladin_B_ / WF_HOVITZER_snarjad / Initial_Parameters / Minimal weapon range",
					"Paladin_B_ / WF_HOVITZER_snarjad / Initial_Parameters / Weapon Range",
					"Paladin_B_ / WF_HOVITZER_snarjad / Initial_Parameters / Weapon accuracy",
					"Paladin_B_ / WF_HOVITZER_snarjad / Initial_Parameters /  ",
					"Paladin_B_ / WF_HOVITZER_snarjad / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_HowitzerTank_Shot_Cannon_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-HOVITZER 1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF HOVITZERTANK ";
			second = "class WeaponProjectilePrm" {
				ID = 229;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / Initial_Parameters / Minimal weapon range",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / Initial_Parameters / Weapon Range",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / Initial_Parameters / Weapon accuracy",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / Initial_Parameters /  ",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 34;
						g = 255;
						b = 0;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Shot_Laser_Bullet_003";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_AirTransportHowitzer_Shot_Plasma_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "E-HOWITZER TANK - ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF HOVITZERTURRET ";
			second = "class WeaponProjectilePrm" {
				ID = 230;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_AIR;
				ON_WATER = TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_AIR;
				ON_AIR = TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / Initial_Parameters / Minimal weapon range",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / Initial_Parameters / Weapon Range",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / Initial_Parameters / Weapon accuracy",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / Initial_Parameters /  ",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Shot_Laser_Bullet_003";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_ReconBuggy_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "E-TURET ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF JB ";
			second = "class WeaponProjectilePrm" {
				ID = 231;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"James_Buchanan / WF_JB_vintovka / Initial_Parameters / Minimal weapon range",
					"James_Buchanan / WF_JB_vintovka / Initial_Parameters / Weapon Range",
					"James_Buchanan / WF_JB_vintovka / Initial_Parameters / Weapon accuracy",
					"James_Buchanan / WF_JB_vintovka / Initial_Parameters /  ",
					"James_Buchanan / WF_JB_vintovka / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_JB";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					1;
					{
						reference = "WF JB2 ";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF JB2 ";
			second = "class WeaponProjectilePrm" {
				ID = 232;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"James_Buchanan / WF_JB2_vintovka / Initial_Parameters / Minimal weapon range",
					"James_Buchanan / WF_JB2_vintovka / Initial_Parameters / Weapon Range",
					"James_Buchanan / WF_JB2_vintovka / Initial_Parameters / Weapon accuracy",
					"James_Buchanan / WF_JB2_vintovka / Initial_Parameters /  ",
					"James_Buchanan / WF_JB2_vintovka / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF JEEP-KAMIKADZE ";
			second = "class WeaponProjectilePrm" {
				ID = 233;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / Initial_Parameters / Minimal weapon range",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / Initial_Parameters / Weapon Range",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / Initial_Parameters / Weapon accuracy",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / Initial_Parameters /  ",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JeepKamikaze_Shot_01";
				upgrades = {
					1;
					{
						reference = "WF JEEP-KAMIKADZE 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-KAMIKAZE 1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF JEEP-KAMIKADZE 2";
			second = "class WeaponProjectilePrm" {
				ID = 234;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / Initial_Parameters / Minimal weapon range",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / Initial_Parameters / Weapon Range",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / Initial_Parameters / Weapon accuracy",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / Initial_Parameters /  ",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JeepKamikaze_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=3"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-KAMIKAZE 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF KAMIKADZE ";
			second = "class WeaponBeamPrm" {
				ID = 235;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Health",
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Armour",
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Health2",
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Armour2",
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Health3",
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Armour3",
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Health4",
						"Firebug / WF_KAMIKADZE_ognemet / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Firebug / WF_KAMIKADZE_ognemet / Initial_Parameters / Minimal weapon range",
					"Firebug / WF_KAMIKADZE_ognemet / Initial_Parameters / Weapon Range",
					"Firebug / WF_KAMIKADZE_ognemet / Initial_Parameters /  ",
					"Firebug / WF_KAMIKADZE_ognemet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Health",
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Armour",
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Health2",
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Armour2",
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Health3",
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Armour3",
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Health4",
							"Firebug / WF_KAMIKADZE_ognemet / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Fire_Weapon_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_FireGrunt_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "R-Kamikadze ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "R-KAMIKADZE    ( )";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF LEICOSHO ";
			second = "class WeaponBeamPrm" {
				ID = 236;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Health",
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Armour",
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Health2",
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Armour2",
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Health3",
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Armour3",
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Health4",
						"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Initial_Parameters / Minimal weapon range",
					"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Initial_Parameters /  ",
					"Kie_Fujishima_ / WF_LEICOSHO_elektrichestvo / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "E_LEIKO_WF_1";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF LTANK   ";
			second = "class WeaponBeamPrm" {
				ID = 237;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Health",
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Armour",
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Health2",
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Armour2",
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Health3",
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Armour3",
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Health4",
						"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Initial_Parameters / Minimal weapon range",
					"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Initial_Parameters / Weapon Range",
					"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Initial_Parameters / Weapon accuracy",
					"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Initial_Parameters /  ",
					"Crusader_ / WF_LTANK_lazer_tolstij_goluboj / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 16;
						g = 237;
						b = 66;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_LightTank_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Blue_Big_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAMMON ";
			second = "class WeaponAreaEffectPrm" {
				ID = 238;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = false;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Mammon__ / WF_MAMMON_vixrb / Initial_Parameters / Weapon Range",
					"Mammon__ / WF_MAMMON_vixrb / Initial_Parameters /  ",
					"Mammon__ / WF_MAMMON_vixrb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_WS5";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "WF";
						sourceReference = "MAMON farweapon";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 30.;
						key = "";
						sourceReference = "";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WF MAX 1";
			second = "class WeaponBeamPrm" {
				ID = 239;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer1 / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Maximilian_Khan / WF_MAX_lazer1 / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer1 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer1 / Initial_Parameters / Weapon accuracy",
					"Maximilian_Khan / WF_MAX_lazer1 / Initial_Parameters /  ",
					"Maximilian_Khan / WF_MAX_lazer1 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF MAX 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAX 2";
			second = "class WeaponBeamPrm" {
				ID = 240;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer2 / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Maximilian_Khan / WF_MAX_lazer2 / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer2 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer2 / Initial_Parameters / Weapon accuracy",
					"Maximilian_Khan / WF_MAX_lazer2 / Initial_Parameters /  ",
					"Maximilian_Khan / WF_MAX_lazer2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF MAX 3";
					}
				};
				accessValue = {
					1;
					"E-GRUNT=1"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Yellow_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAX 3";
			second = "class WeaponBeamPrm" {
				ID = 241;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer3 / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Maximilian_Khan / WF_MAX_lazer3 / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer3 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer3 / Initial_Parameters / Weapon accuracy",
					"Maximilian_Khan / WF_MAX_lazer3 / Initial_Parameters /  ",
					"Maximilian_Khan / WF_MAX_lazer3 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF MAX 4";
					}
				};
				accessValue = {
					1;
					"E-GRUNT=2"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Blue_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAX 4";
			second = "class WeaponBeamPrm" {
				ID = 242;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer4 / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Maximilian_Khan / WF_MAX_lazer4 / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer4 / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer4 / Initial_Parameters / Weapon accuracy",
					"Maximilian_Khan / WF_MAX_lazer4 / Initial_Parameters /  ",
					"Maximilian_Khan / WF_MAX_lazer4 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-GRUNT=3"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Violet_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MOBILE2  ";
			second = "class WeaponBeamPrm" {
				ID = 243;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Health",
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Armour",
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Health2",
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Armour2",
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Health3",
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Armour3",
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Health4",
						"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Initial_Parameters / Minimal weapon range",
					"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Initial_Parameters / Weapon Range",
					"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Initial_Parameters / Weapon accuracy",
					"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Initial_Parameters /  ",
					"Vanguard_Mk_II / WF_MOBILE2_tolstij_lazer / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_MobileCP_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Big_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MOBILE3 ";
			second = "class WeaponBeamPrm" {
				ID = 244;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"1-3HEALTH -, ",
						"1-3ARMOR -, ",
						"2-3HEALTH -, ",
						"2-3ARMOR -, ",
						"3-3HEALTH -, ",
						"3-3ARMOR -, ",
						"4-3HEALTH -, ",
						"4-3ARMOR -, "
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"2WMinimal fire range for vehicleALL",
					"3WRange mediumALL",
					"WF1 Accuracy(,-)",
					"Shot time rayALL",
					"2Recharge time short ALL()"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_MobileCP_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Electric_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF ONIEL()";
			second = "class WeaponProjectilePrm" {
				ID = 245;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Marcus_O_Neil / WF_ONIEL_vintovka_ / Initial_Parameters / Minimal weapon range",
					"Marcus_O_Neil / WF_ONIEL_vintovka_ / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / WF_ONIEL_vintovka_ / Initial_Parameters / Weapon accuracy",
					"Marcus_O_Neil / WF_ONIEL_vintovka_ / Initial_Parameters /  ",
					"Marcus_O_Neil / WF_ONIEL_vintovka_ / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_JB";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					1;
					{
						reference = "WF ONIEL(2)";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF ONIEL(2)";
			second = "class WeaponProjectilePrm" {
				ID = 246;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Marcus_O_Neil / WF_ONIEL_vintovka2_ / Initial_Parameters / Minimal weapon range",
					"Marcus_O_Neil / WF_ONIEL_vintovka2_ / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / WF_ONIEL_vintovka2_ / Initial_Parameters / Weapon accuracy",
					"Marcus_O_Neil / WF_ONIEL_vintovka2_ / Initial_Parameters /  ",
					"Marcus_O_Neil / WF_ONIEL_vintovka2_ / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF PSYCHIC  ";
			second = "class WeaponBeamPrm" {
				ID = 247;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						1;
						"Psyclade_ / WF_PSYCHIC_mutacija_ludej / Damage / Capturing 2-life"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Psyclade_ / WF_PSYCHIC_mutacija_ludej / Initial_Parameters / Minimal weapon range",
					"Psyclade_ / WF_PSYCHIC_mutacija_ludej / Initial_Parameters / Weapon Range",
					"Psyclade_ / WF_PSYCHIC_mutacija_ludej / Initial_Parameters /  ",
					"Psyclade_ / WF_PSYCHIC_mutacija_ludej / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "  ";
					duration = 0.5;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 2.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF R - ";
			second = "class WeaponProjectilePrm" {
				ID = 248;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Marauder / WF_R___pulemet / Initial_Parameters / Minimal weapon range",
					"Marauder / WF_R___pulemet / Initial_Parameters / Weapon Range",
					"Marauder / WF_R___pulemet / Initial_Parameters / Weapon accuracy",
					"Marauder / WF_R___pulemet / Initial_Parameters /  ",
					"Marauder / WF_R___pulemet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Heavy_Grunt";
					scaleByModel = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_HeavyGrunt_Shot_Chaingun_01";
				upgrades = {
					1;
					{
						reference = "WF R-2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R- GV,T ";
			second = "class WeaponProjectilePrm" {
				ID = 249;
				tipsName = {
					key = "WF0";
					id = 7283;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"APC / WF_R__GV_T_pulemet / Initial_Parameters / Minimal weapon range",
					"APC / WF_R__GV_T_pulemet / Initial_Parameters / Weapon Range",
					"APC / WF_R__GV_T_pulemet / Initial_Parameters / Weapon accuracy",
					"APC / WF_R__GV_T_pulemet / Initial_Parameters /  ",
					"APC / WF_R__GV_T_pulemet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Grunt_Wagon";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GruntWagon_Shot_Chaingun_01";
				upgrades = {
					1;
					{
						reference = "WF GV,T 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-  ATV2";
			second = "class WeaponProjectilePrm" {
				ID = 250;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"ATV_ / WF_R__pulemet_ATV2 / Initial_Parameters / Minimal weapon range",
					"ATV_ / WF_R__pulemet_ATV2 / Initial_Parameters / Weapon Range",
					"ATV_ / WF_R__pulemet_ATV2 / Initial_Parameters / Weapon accuracy",
					"ATV_ / WF_R__pulemet_ATV2 / Initial_Parameters /  ",
					"ATV_ / WF_R__pulemet_ATV2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Scrambler";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R- ";
			second = "class WeaponProjectilePrm" {
				ID = 251;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_DISABLE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Trooper / WF_R__puli / Initial_Parameters / Minimal weapon range",
					"Trooper / WF_R__puli / Initial_Parameters / Weapon Range",
					"Trooper / WF_R__puli / Initial_Parameters / Weapon accuracy",
					"Trooper / WF_R__puli / Initial_Parameters /  ",
					"Trooper / WF_R__puli / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_JB";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					1;
					{
						reference = "WF R-2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-CONSTRUCTOR ";
			second = "class WeaponBeamPrm" {
				ID = 252;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Health",
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Armour",
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Health2",
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Armour2",
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Health3",
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Armour3",
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Health4",
						"Scavenger / WF_R_CONSTRUCTOR_lechenie / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					1;
					"Scavenger / WF_R_CONSTRUCTOR_lechenie / Fire_Cost / R-solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Scavenger / WF_R_CONSTRUCTOR_lechenie / Initial_Parameters / Weapon Range",
					"Scavenger / WF_R_CONSTRUCTOR_lechenie / Initial_Parameters /  ",
					"Scavenger / WF_R_CONSTRUCTOR_lechenie / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health",
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Armour",
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health2",
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Armour2",
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health3",
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Armour3",
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Health4",
							"Scavenger / WF_R_CONSTRUCTOR_lechenie / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "G_SFx_Source_Healing_001";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = false;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "R_Constructor_WF1";
				effectScale = 0.5;
				effectStopImmediately = false;
				legionColor = false;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF R-GRUNT  ";
			second = "class WeaponProjectilePrm" {
				ID = 253;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"1WMinimal fire range for humansALL",
					"3WRange mediumALL",
					"WF1 Accuracy(,  )",
					"Shot time shortALL",
					"1Recharge time flame ISE"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_FireGrunt_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES GAZ =2"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-GRUNT T1  ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-GRUNT  ";
			second = "class WeaponProjectilePrm" {
				ID = 254;
				tipsName = {
					key = "WF1";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Sign_Attack";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Marauder / WF_R_GRUNT_ognenaja_granata / Initial_Parameters / Minimal weapon range",
					"Marauder / WF_R_GRUNT_ognenaja_granata / Initial_Parameters / Weapon Range",
					"Marauder / WF_R_GRUNT_ognenaja_granata / Initial_Parameters / Weapon accuracy",
					"Marauder / WF_R_GRUNT_ognenaja_granata / Initial_Parameters /  ",
					"Marauder / WF_R_GRUNT_ognenaja_granata / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_FireGrunt_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES FIRE  =1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-FIRE GRUNT 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-INVAIDER ";
			second = "class WeaponBeamPrm" {
				ID = 255;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						2;
						"Hunter / WF_R_INVAIDER_mutacija / Damage / Capturing 2-life",
						"Hunter / WF_R_INVAIDER_mutacija / Damage / Capturing"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Hunter / WF_R_INVAIDER_mutacija / Initial_Parameters / Weapon Range",
					"Hunter / WF_R_INVAIDER_mutacija / Initial_Parameters /  ",
					"Hunter / WF_R_INVAIDER_mutacija / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "  ";
					duration = 0.5;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Invader_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "R_Invader_WF1";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF R-SNIPER";
			second = "class WeaponBeamPrm" {
				ID = 256;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Bullseye / WF_R_SNIPER / Damage / Health",
						"Bullseye / WF_R_SNIPER / Damage / Armour",
						"Bullseye / WF_R_SNIPER / Damage / Health2",
						"Bullseye / WF_R_SNIPER / Damage / Armour2",
						"Bullseye / WF_R_SNIPER / Damage / Health3",
						"Bullseye / WF_R_SNIPER / Damage / Armour3",
						"Bullseye / WF_R_SNIPER / Damage / Health4",
						"Bullseye / WF_R_SNIPER / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Bullseye / WF_R_SNIPER / Initial_Parameters / Minimal weapon range",
					"Bullseye / WF_R_SNIPER / Initial_Parameters / Weapon Range",
					"Bullseye / WF_R_SNIPER / Initial_Parameters /  ",
					"Bullseye / WF_R_SNIPER / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 217;
						g = 13;
						b = 49;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_SniperGrunt_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					6;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET GRASS";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BULLET SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF R-TOWER 1";
			second = "class WeaponProjectilePrm" {
				ID = 257;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / Initial_Parameters / Minimal weapon range",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / Initial_Parameters / Weapon Range",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / Initial_Parameters / Weapon accuracy",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / Initial_Parameters /  ",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 249;
						g = 0;
						b = 0;
						a = 131;
					};
					width = 1.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "R_Shot_Guard_Tower_L2";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GuardTower_Shot_Chaingun_01";
				upgrades = {
					1;
					{
						reference = "WF R-TOWER 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-GUARD TOWER2 ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-TOWER 2";
			second = "class WeaponProjectilePrm" {
				ID = 258;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / Initial_Parameters / Minimal weapon range",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / Initial_Parameters / Weapon Range",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / Initial_Parameters / Weapon accuracy",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / Initial_Parameters /  ",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 249;
						g = 0;
						b = 0;
						a = 131;
					};
					width = 1.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Chaingun_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GuardTower_Shot_Chaingun_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-GUARD TOWER2 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-TOWER ";
			second = "class WeaponProjectilePrm" {
				ID = 259;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = true;
				queueFireDelay = 0.6;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / Initial_Parameters / Minimal weapon range",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / Initial_Parameters / Weapon Range",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / Initial_Parameters / Weapon accuracy",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / Initial_Parameters /  ",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 249;
						g = 0;
						b = 0;
						a = 131;
					};
					width = 1.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "R_Shot_Guard_Tower_L1";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GuardTower_Shot_Rocket_01";
				upgrades = {
					1;
					{
						reference = "WF R-TOWER 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-GUARD TOWER1 ";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF R-TOWER 2";
			second = "class WeaponProjectilePrm" {
				ID = 260;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.1;
				queueFire = true;
				queueFireDelay = 0.6;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / Initial_Parameters / Minimal weapon range",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / Initial_Parameters / Weapon Range",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / Initial_Parameters / Weapon accuracy",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / Initial_Parameters /  ",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 249;
						g = 0;
						b = 0;
						a = 131;
					};
					width = 1.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "R_Shot_Guard_Tower_L1";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GuardTower_Shot_Rocket_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=3"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-GUARD TOWER12";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF R-TOWER ";
			second = "class WeaponProjectilePrm" {
				ID = 261;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.1;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / Initial_Parameters / Minimal weapon range",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / Initial_Parameters / Weapon Range",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / Initial_Parameters / Weapon accuracy",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / Initial_Parameters /  ",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 249;
						g = 0;
						b = 0;
						a = 131;
					};
					width = 1.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GuardTower_Shot_Cannon_01";
				upgrades = {
					1;
					{
						reference = "WF R-TOWER 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-GUARD TOWER3 ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-TOWER 2";
			second = "class WeaponProjectilePrm" {
				ID = 262;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.1;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / Initial_Parameters / Minimal weapon range",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / Initial_Parameters / Weapon Range",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / Initial_Parameters / Weapon accuracy",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / Initial_Parameters /  ",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 249;
						g = 0;
						b = 0;
						a = 131;
					};
					width = 1.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GuardTower_Shot_Cannon_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=3"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-GUARD TOWER3 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-2";
			second = "class WeaponProjectilePrm" {
				ID = 263;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Marauder / WF_R_pulemet2 / Initial_Parameters / Minimal weapon range",
					"Marauder / WF_R_pulemet2 / Initial_Parameters / Weapon Range",
					"Marauder / WF_R_pulemet2 / Initial_Parameters / Weapon accuracy",
					"Marauder / WF_R_pulemet2 / Initial_Parameters /  ",
					"Marauder / WF_R_pulemet2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Heavy_Grunt";
					scaleByModel = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-ATV";
			second = "class WeaponProjectilePrm" {
				ID = 264;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"ATV_ / WF_R_pulemetATV / Initial_Parameters / Minimal weapon range",
					"ATV_ / WF_R_pulemetATV / Initial_Parameters / Weapon Range",
					"ATV_ / WF_R_pulemetATV / Initial_Parameters / Weapon accuracy",
					"ATV_ / WF_R_pulemetATV / Initial_Parameters /  ",
					"ATV_ / WF_R_pulemetATV / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Scrambler";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Scrambler_Shot_01";
				upgrades = {
					1;
					{
						reference = "WF R-  ATV2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-2";
			second = "class WeaponProjectilePrm" {
				ID = 265;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Trooper / WF_R_puli2 / Initial_Parameters / Minimal weapon range",
					"Trooper / WF_R_puli2 / Initial_Parameters / Weapon Range",
					"Trooper / WF_R_puli2 / Initial_Parameters / Weapon accuracy",
					"Trooper / WF_R_puli2 / Initial_Parameters /  ",
					"Trooper / WF_R_puli2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_JB_Shot_Chaingun_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF RIPER1 ";
			second = "class WeaponProjectilePrm" {
				ID = 266;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = true;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Ripper_ / WF_RIPER1_paralich / Initial_Parameters / Minimal weapon range",
					"Ripper_ / WF_RIPER1_paralich / Initial_Parameters / Weapon Range",
					"Ripper_ / WF_RIPER1_paralich / Initial_Parameters /  ",
					"Ripper_ / WF_RIPER1_paralich / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Ripper_Shot_01";
				upgrades = {
					1;
					{
						reference = "WF RIPPER2 ";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "A-RIPPER ";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF RIPPER2 ";
			second = "class WeaponProjectilePrm" {
				ID = 267;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Ripper_ / WF_RIPPER2_paralija / Initial_Parameters / Weapon Range",
					"Ripper_ / WF_RIPPER2_paralija / Initial_Parameters /  ",
					"Ripper_ / WF_RIPPER2_paralija / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"A-RIPPER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "A-RIPPER 2";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF ROBOT GIGANT";
			second = "class WeaponProjectilePrm" {
				ID = 268;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = true;
				queueFireDelay = 1.;
				clearTargets = false;
				exclusiveTarget = true;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = true;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Colossus / WF_ROBOT_GIGANT / Initial_Parameters / Minimal weapon range",
					"Colossus / WF_ROBOT_GIGANT / Initial_Parameters / Weapon Range",
					"Colossus / WF_ROBOT_GIGANT / Initial_Parameters / Weapon accuracy",
					"Colossus / WF_ROBOT_GIGANT / Initial_Parameters /  ",
					"Colossus / WF_ROBOT_GIGANT / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 16;
						g = 237;
						b = 66;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Shot_Rocket_Small_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_GiantRobot_Shot_Rocket_01";
				upgrades = {
					1;
					{
						reference = "WF STORMFIRE 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-STORM ";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF ROBOT GIGANT ";
			second = "class WeaponBeamPrm" {
				ID = 269;
				tipsName = {
					key = "WF1";
					id = 13933;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Health",
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Armour",
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Health2",
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Armour2",
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Health3",
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Armour3",
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Health4",
						"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Initial_Parameters / Minimal weapon range",
					"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Initial_Parameters / Weapon Range",
					"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Initial_Parameters /  ",
					"Colossus / WF_ROBOT_GIGANT_elektrichestvo / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_HeavyRobotCopter_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "E_Robogiant_WF_1";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = true;
				chainLightningAttribute = {
					chainRadius = 50.;
					chainFactor = 3;
					unitChainRadius = 50.;
					unitChainFactor = 3;
					strike_effect = "E_DRON_WF_1";
					spreadingTime = 0.5;
					abnormalState = {
						type = "";
						duration = 1.;
						durationRnd = 0.;
						damage = {
							MainDamage = {
								2;
								"1-1Health (, ,, )",
								"1-1ARMOR (,, ,)"
							};
						};
						useArithmetics = false;
						freeze = false;
					};
				};
			};
		},
		{
			first = "WF ROCET JEEP ";
			second = "class WeaponProjectilePrm" {
				ID = 270;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = true;
				queueFireDelay = 1.;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / Initial_Parameters / Minimal weapon range",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / Initial_Parameters / Weapon Range",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / Initial_Parameters / Weapon accuracy",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / Initial_Parameters /  ",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Rocket_Small_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_RocketJeep_Shot_01";
				upgrades = {
					1;
					{
						reference = "WF ROCET JEEP 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-ROCKET JEEP";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF ROCET JEEP 2";
			second = "class WeaponProjectilePrm" {
				ID = 271;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / Initial_Parameters / Minimal weapon range",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / Initial_Parameters / Weapon Range",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / Initial_Parameters / Weapon accuracy",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / Initial_Parameters /  ",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Rocket_Small_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_RocketJeep_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=2"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-ROCKET JEEP2";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF SCORPION  ";
			second = "class WeaponProjectilePrm" {
				ID = 272;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Scorpion_ / WF_SCORPION_chernij_ogonb / Initial_Parameters / Weapon Range",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / Initial_Parameters /  ",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Scorpion_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "A-SCORPION  1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF SCOTBAGGY  ";
			second = "class WeaponBeamPrm" {
				ID = 273;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Health",
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Armour",
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Health2",
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Armour2",
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Health3",
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Armour3",
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Health4",
						"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Initial_Parameters / Minimal weapon range",
					"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Initial_Parameters / Weapon Range",
					"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Initial_Parameters / Weapon accuracy",
					"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Initial_Parameters /  ",
					"Viper_ / WF_SCOTBAGGY_lazer_tonkij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_ReconBuggy_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF E-GRUNT2 ";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF SIREN -";
			second = "class WeaponBeamPrm" {
				ID = 274;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Health",
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Armour",
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Health2",
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Armour2",
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Health3",
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Armour3",
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Health4",
						"Siren_ / WF_SIREN_snajper_zvuk / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Siren_ / WF_SIREN_snajper_zvuk / Initial_Parameters / Weapon Range",
					"Siren_ / WF_SIREN_snajper_zvuk / Initial_Parameters /  ",
					"Siren_ / WF_SIREN_snajper_zvuk / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 238;
						g = 32;
						b = 48;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Siren_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "A_Siren_WF1";
				effectScale = 0.5;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF STOMFIRE ";
			second = "class WeaponProjectilePrm" {
				ID = 275;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"2WMinimal fire range for vehicleALL",
					"3WRange mediumALL",
					"WF1 Accuracy(, )",
					"Shot time shortALL",
					"3Recharge time short ALL()"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Chemical_Heli";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GruntWagon_Shot_Chaingun_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-STORMFIRE ";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF STORMFIRE ";
			second = "class WeaponProjectilePrm" {
				ID = 276;
				tipsName = {
					key = "WF0";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = true;
				queueFireDelay = 0.7;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = true;
				ON_WATER_BOTTOM = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					4;
					"Valkyrie / WF_STORMFIRE_raketi / Initial_Parameters / Weapon Range",
					"Valkyrie / WF_STORMFIRE_raketi / Initial_Parameters / Weapon accuracy",
					"Valkyrie / WF_STORMFIRE_raketi / Initial_Parameters /  ",
					"Valkyrie / WF_STORMFIRE_raketi / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_ShotAir_Rocket_Small_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_RocketJeep_Shot_01";
				upgrades = {
					1;
					{
						reference = "WF STORMFIRE 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-STORM ";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF STORMFIRE 2";
			second = "class WeaponProjectilePrm" {
				ID = 277;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = true;
				queueFireDelay = 0.6;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_ALTERNATE;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = true;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Colossus / WF_STORMFIRE_raketi2 / Initial_Parameters / Minimal weapon range",
					"Colossus / WF_STORMFIRE_raketi2 / Initial_Parameters / Weapon Range",
					"Colossus / WF_STORMFIRE_raketi2 / Initial_Parameters / Weapon accuracy",
					"Colossus / WF_STORMFIRE_raketi2 / Initial_Parameters /  ",
					"Colossus / WF_STORMFIRE_raketi2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_ShotAir_Rocket_Small_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_RocketJeep_Shot_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=2"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-STROM2";
				needMissileVisualisation = true;
			};
		},
		{
			first = "WF TUNNELER ";
			second = "class WeaponAreaEffectPrm" {
				ID = 278;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Progenitor_ / WF_TUNNELER_xvost / Initial_Parameters / Weapon Range",
					"Progenitor_ / WF_TUNNELER_xvost / Initial_Parameters /  ",
					"Progenitor_ / WF_TUNNELER_xvost / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-TUNNELER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WF TURET-BAGGY   ";
			second = "class WeaponBeamPrm" {
				ID = 279;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Health",
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Armour",
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Health2",
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Armour2",
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Health3",
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Armour3",
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Health4",
						"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Initial_Parameters / Minimal weapon range",
					"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Initial_Parameters / Weapon Range",
					"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Initial_Parameters / Weapon accuracy",
					"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Initial_Parameters /  ",
					"Viper_Sting__B_ / WF_TURET_BAGGY_lazer_tolstij_krasnij / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Laser_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_ReconBuggy_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Big_001";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WS R-GRUNT ";
			second = "class WeaponBeamPrm" {
				ID = 280;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Trooper / WS_R_GRUNT_lechenie / Damage / Health",
						"Trooper / WS_R_GRUNT_lechenie / Damage / Armour",
						"Trooper / WS_R_GRUNT_lechenie / Damage / Health2",
						"Trooper / WS_R_GRUNT_lechenie / Damage / Armour2",
						"Trooper / WS_R_GRUNT_lechenie / Damage / Health3",
						"Trooper / WS_R_GRUNT_lechenie / Damage / Armour3",
						"Trooper / WS_R_GRUNT_lechenie / Damage / Health4",
						"Trooper / WS_R_GRUNT_lechenie / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_FRIENDLY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING | SHOOT_WHILE_IN_TRANSPORT;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					1;
					"Trooper / WS_R_GRUNT_lechenie / Fire_Cost / R-solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Trooper / WS_R_GRUNT_lechenie / Initial_Parameters / Weapon Range",
					"Trooper / WS_R_GRUNT_lechenie / Initial_Parameters /  ",
					"Trooper / WS_R_GRUNT_lechenie / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"Trooper / WS_R_GRUNT_lechenie / Abnormal_State_Damage / Health",
							"Trooper / WS_R_GRUNT_lechenie / Abnormal_State_Damage / Health2",
							"Trooper / WS_R_GRUNT_lechenie / Abnormal_State_Damage / Health3",
							"Trooper / WS_R_GRUNT_lechenie / Abnormal_State_Damage / Health4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "G_SFx_Source_Healing_001";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-GROUND HEALTHY1=2"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = false;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "E_Constructor_WF1";
				effectScale = 0.5;
				effectStopImmediately = false;
				legionColor = false;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "";
			second = "class WeaponAreaEffectPrm" {
				ID = 281;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_FENCE2 | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ALL_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_ALWAYS;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = true;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Stormbringer_ / VETER / Initial_Parameters / Weapon Range",
					"Stormbringer_ / VETER / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "G_SFx_Source_Wind_001";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "-  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-HELIKOPTER  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-HELIKOPTER  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-HELIKOPTER  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "  ";
			second = "class WeaponBeamPrm" {
				ID = 282;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						1;
						"Manipulator_ / ZAXVAT_kluchevix_tochek / Damage /  "
					};
				};
				attackClass = ATTACK_CLASS_BUILDING | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_AUTO;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Manipulator_ / ZAXVAT_kluchevix_tochek / Initial_Parameters / Weapon Range",
					"Manipulator_ / ZAXVAT_kluchevix_tochek / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 2.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAX 1( )";
			second = "class WeaponBeamPrm" {
				ID = 283;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Laser_001";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer1_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF MAX 2 ( )";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF DRON ( )";
			second = "class WeaponBeamPrm" {
				ID = 284;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Health",
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Armour",
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Health2",
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Armour2",
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Health3",
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Armour3",
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Health4",
						"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"AK_RD / WF_DRON_elektrichestvo_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "E_Dron_WF_Shot";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "E_DRON_WF_1";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = true;
				chainLightningAttribute = {
					chainRadius = 50.;
					chainFactor = 3;
					unitChainRadius = 50.;
					unitChainFactor = 3;
					strike_effect = "E_DRON_WF_1";
					spreadingTime = 0.5;
					abnormalState = {
						type = "";
						duration = 1.;
						durationRnd = 0.;
						damage = {
							MainDamage = {
								2;
								"1-1Health (, ,, )",
								"1-1ARMOR (,, ,)"
							};
						};
						useArithmetics = false;
						freeze = false;
					};
				};
			};
		},
		{
			first = "WF LEIKOSHA ( )";
			second = "class WeaponBeamPrm" {
				ID = 285;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Health",
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Armour",
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Health2",
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Armour2",
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Health3",
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Armour3",
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Health4",
						"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = true;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Kie_Fujishima_ / WF_LEIKOSHA__prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Shot_Electric_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Marine_Shot_Electro_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "E_LEIKO_WF_1";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.5;
						key = "";
						sourceReference = "ELECTRO WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.7;
						lifeTime = 0.7;
						key = "";
						sourceReference = "ELECTRO GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "ELECTRO CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF JB( )";
			second = "class WeaponProjectilePrm" {
				ID = 286;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / WF_JB_prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"James_Buchanan / WF_JB_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"James_Buchanan / WF_JB_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_JB";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					1;
					{
						reference = "WF JB2( )";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF ONIEL(  )";
			second = "class WeaponProjectilePrm" {
				ID = 287;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Marcus_O_Neil / WF_ONIEL__prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Marcus_O_Neil / WF_ONIEL__prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / WF_ONIEL__prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_JB";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					1;
					{
						reference = "WF ONIEL 2( )";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF ANTONOVA ( )";
			second = "class WeaponProjectilePrm" {
				ID = 288;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Sasha_Antonova / WF_ANTONOVA__prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Sasha_Antonova / WF_ANTONOVA__prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / WF_ANTONOVA__prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_ANT";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Antonova_Shot_Gun_01";
				upgrades = {
					1;
					{
						reference = "WF ANTONOVA2( )";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "E-CONSTRUCTOR flat";
			second = "class WeaponAreaEffectPrm" {
				ID = 289;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_Constructor_WS_Up_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Manipulator_ / E_CONSTRUCTOR_flat / Fire_Cost / -solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Manipulator_ / E_CONSTRUCTOR_flat / Initial_Parameters / Weapon Range",
					"Manipulator_ / E_CONSTRUCTOR_flat / Initial_Parameters /  ",
					"Manipulator_ / E_CONSTRUCTOR_flat / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_TRIANGLE;
					color = {
						r = 24;
						g = 255;
						b = 0;
						a = 191;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR flat";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "R-CONSTRUCTOR flat";
			second = "class WeaponAreaEffectPrm" {
				ID = 290;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = true;
				exclusiveTarget = false;
				clearAttackClickMode = false;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "E_Constructor_WS_Up_Cursor";
					};
					synchronizeWithModel = false;
					lifeTime = 0.1;
				};
				hideCursor = true;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_UNDERGROUND | ATTACK_CLASS_BUILDING | ATTACK_CLASS_MISSILE | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = true;
				fireCost = {
					1;
					"Scavenger / R_CONSTRUCTOR_flat / Fire_Cost / R-solar energy"
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Scavenger / R_CONSTRUCTOR_flat / Initial_Parameters / Weapon Range",
					"Scavenger / R_CONSTRUCTOR_flat / Initial_Parameters /  ",
					"Scavenger / R_CONSTRUCTOR_flat / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_TRIANGLE;
					color = {
						r = 24;
						g = 255;
						b = 0;
						a = 191;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR flat";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_MOUSE;
				fowRadiusW = 0;
			};
		},
		{
			first = "WC MAMMON  ";
			second = "class WeaponAreaEffectPrm" {
				ID = 291;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = ANY_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_GROUND;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"2WRange flameALL",
					"Shot time shortALL",
					"Recharge time WC"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "A_Mammon_Hit_01";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON ( )";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_OWNER;
				fowRadiusW = 0;
			};
		},
		{
			first = "WF AURIGA (  )";
			second = "class WeaponAreaEffectPrm" {
				ID = 292;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Initial_Parameters /  ",
					"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Auriga ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 30.;
						key = "";
						sourceReference = "";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = true;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				zonePositionMode_ = ZONE_POS_TARGET;
				fowRadiusW = 0;
			};
		},
		{
			first = "WF PCSIXIK ( )";
			second = "class WeaponBeamPrm" {
				ID = 293;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						1;
						"Psyclade_ / WF_PCSIXIK_mutacija_prjamoe_upravlenie_ / Damage / Capturing 2-life"
					};
				};
				attackClass = ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = true;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					2;
					"Psyclade_ / WF_PCSIXIK_mutacija_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Psyclade_ / WF_PCSIXIK_mutacija_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "  ";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"Psyclade_ / WF_PCSIXIK_mutacija_prjamoe_upravlenie_ / Abnormal_State_Damage / Capturing 2-life"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectReference = "";
				effectScale = 2.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					0;
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAX 2 ( )";
			second = "class WeaponBeamPrm" {
				ID = 294;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer2__prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF MAX 3 ( )";
					}
				};
				accessValue = {
					1;
					"E-GRUNT=1"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Yellow_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAX 3 ( )";
			second = "class WeaponBeamPrm" {
				ID = 295;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer3__prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					1;
					{
						reference = "WF MAX 4( )";
					}
				};
				accessValue = {
					1;
					"E-GRUNT=2"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Blue_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF MAX 4( )";
			second = "class WeaponBeamPrm" {
				ID = 296;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 2.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				damage = {
					MainDamage = {
						8;
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Health",
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Armour",
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Health2",
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Armour2",
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Health3",
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Armour3",
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Health4",
						"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Damage / Armour4"
					};
				};
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Maximilian_Khan / WF_MAX_lazer4_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 0.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				abnormalState = {
					type = "";
					duration = 0.2;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Laser_Bullet_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "E_Maximilian_Shot_Laser_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"E-GRUNT=3"
				};
				accessBuildingsList = {
					0;
				};
				needSurfaceTrace = true;
				needUnitTrace = true;
				needShieldTrace = true;
				shieldEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
				};
				effectReference = "G_Fx_Laser_Violet_002";
				effectScale = 1.;
				effectStopImmediately = false;
				legionColor = false;
				environmentDestruction = ENVIRONMENT_PHANTOM;
				sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
				sources = {
					5;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER CRATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER WATER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LASER SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "LAZER ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				useChainEffect = false;
			};
		},
		{
			first = "WF JB2( )";
			second = "class WeaponProjectilePrm" {
				ID = 297;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"James_Buchanan / WF_JB2_prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"James_Buchanan / WF_JB2_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"James_Buchanan / WF_JB2_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF ONIEL 2( )";
			second = "class WeaponProjectilePrm" {
				ID = 298;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Marcus_O_Neil / WF_ONIEL_2_prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Marcus_O_Neil / WF_ONIEL_2_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Marcus_O_Neil / WF_ONIEL_2_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Grunt_Shot_Gun_001";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "JB 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF ANTONOVA2( )";
			second = "class WeaponProjectilePrm" {
				ID = 299;
				tipsName = {
					key = "";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_INTERFACE;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					3;
					"Sasha_Antonova / WF_ANTONOVA2_prjamoe_upravlenie_ / Initial_Parameters / Minimal weapon range",
					"Sasha_Antonova / WF_ANTONOVA2_prjamoe_upravlenie_ / Initial_Parameters / Weapon Range",
					"Sasha_Antonova / WF_ANTONOVA2_prjamoe_upravlenie_ / Initial_Parameters /  "
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 4.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 16;
						g = 237;
						b = 66;
						a = 100;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Bullet_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Antonova_Shot_Gun_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "ANTONOVA 2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R - ";
			second = "class WeaponProjectilePrm" {
				ID = 300;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Valkyrie / WF_R__SS_pulemet / Initial_Parameters / Minimal weapon range",
					"Valkyrie / WF_R__SS_pulemet / Initial_Parameters / Weapon Range",
					"Valkyrie / WF_R__SS_pulemet / Initial_Parameters / Weapon accuracy",
					"Valkyrie / WF_R__SS_pulemet / Initial_Parameters /  ",
					"Valkyrie / WF_R__SS_pulemet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Heavy_Grunt";
					scaleByModel = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_ChemicalHeli_Shot_Chaingun_01";
				upgrades = {
					1;
					{
						reference = "WF R CC- 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R CC- 2";
			second = "class WeaponProjectilePrm" {
				ID = 301;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Valkyrie / WF_R_CC__pulemet2 / Initial_Parameters / Minimal weapon range",
					"Valkyrie / WF_R_CC__pulemet2 / Initial_Parameters / Weapon Range",
					"Valkyrie / WF_R_CC__pulemet2 / Initial_Parameters / Weapon accuracy",
					"Valkyrie / WF_R_CC__pulemet2 / Initial_Parameters /  ",
					"Valkyrie / WF_R_CC__pulemet2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Heavy_Grunt";
					scaleByModel = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_ChemicalHeli_Shot_Chaingun_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-Tank ";
			second = "class WeaponProjectilePrm" {
				ID = 302;
				tipsName = {
					key = "WF0";
					id = 7283;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Ironside / WF_R_Tank_pulemet / Initial_Parameters / Minimal weapon range",
					"Ironside / WF_R_Tank_pulemet / Initial_Parameters / Weapon Range",
					"Ironside / WF_R_Tank_pulemet / Initial_Parameters / Weapon accuracy",
					"Ironside / WF_R_Tank_pulemet / Initial_Parameters /  ",
					"Ironside / WF_R_Tank_pulemet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Grunt_Wagon";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GruntWagon_Shot_Chaingun_01";
				upgrades = {
					1;
					{
						reference = "WF R-Tank 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-Tank 2";
			second = "class WeaponProjectilePrm" {
				ID = 303;
				tipsName = {
					key = "WF0";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Ironside / WF_R_Tank_pulemet2 / Initial_Parameters / Minimal weapon range",
					"Ironside / WF_R_Tank_pulemet2 / Initial_Parameters / Weapon Range",
					"Ironside / WF_R_Tank_pulemet2 / Initial_Parameters / Weapon accuracy",
					"Ironside / WF_R_Tank_pulemet2 / Initial_Parameters /  ",
					"Ironside / WF_R_Tank_pulemet2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Grunt_Wagon";
					scaleByModel = true;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_GruntWagon_Shot_Chaingun_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-FW ";
			second = "class WeaponProjectilePrm" {
				ID = 304;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 1.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet / Initial_Parameters / Minimal weapon range",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet / Initial_Parameters / Weapon Range",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet / Initial_Parameters / Weapon accuracy",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet / Initial_Parameters /  ",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Heavy_Grunt";
					scaleByModel = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_HeavyGrunt_Shot_Chaingun_01";
				upgrades = {
					1;
					{
						reference = "WF R-FW 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF R-FW 2";
			second = "class WeaponProjectilePrm" {
				ID = 305;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 0.2;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_LIGHT | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_AIR_HEAVY | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_WATER = ;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				ON_AIR = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND | TARGET_ON_AIR;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet2 / Initial_Parameters / Minimal weapon range",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet2 / Initial_Parameters / Weapon Range",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet2 / Initial_Parameters / Weapon accuracy",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet2 / Initial_Parameters /  ",
					"Advanced_Water_Pump__B_ / WF_R_FW_pulemet2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Shot_Heavy_Grunt";
					scaleByModel = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=1"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-2";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF TANK M 1";
			second = "class WeaponProjectilePrm" {
				ID = 306;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = ;
				ON_WATER = TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Ironside / WF_TANK_M_snarjad1 / Initial_Parameters / Minimal weapon range",
					"Ironside / WF_TANK_M_snarjad1 / Initial_Parameters / Weapon Range",
					"Ironside / WF_TANK_M_snarjad1 / Initial_Parameters / Weapon accuracy",
					"Ironside / WF_TANK_M_snarjad1 / Initial_Parameters /  ",
					"Ironside / WF_TANK_M_snarjad1 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Tank_Shot_Cannon_01";
				upgrades = {
					1;
					{
						reference = "WF TANK M 2";
					}
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R- TANK 1";
				needMissileVisualisation = false;
			};
		},
		{
			first = "WF TANK M 2";
			second = "class WeaponProjectilePrm" {
				ID = 307;
				tipsName = {
					key = "WF";
					id = 0;
				};
				aimLockTime = 3.;
				queueFire = false;
				clearTargets = false;
				exclusiveTarget = false;
				clearAttackClickMode = true;
				targetMark = {
					modelName = "";
					modelScale = 1.;
					animationName = "";
					animationPeriod = 0.;
					effect = {
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "";
					};
					synchronizeWithModel = false;
					lifeTime = 0.;
				};
				hideCursor = false;
				attackClass = ATTACK_CLASS_ENVIRONMENT_BUSH | ATTACK_CLASS_ENVIRONMENT_TREE | ATTACK_CLASS_ENVIRONMENT_FENCE | ATTACK_CLASS_ENVIRONMENT_STONE | ATTACK_CLASS_ENVIRONMENT_BARN | ATTACK_CLASS_ENVIRONMENT_BUILDING | ATTACK_CLASS_ENVIRONMENT_BRIDGE | ATTACK_CLASS_ENVIRONMENT_BIG_BUILDING | ATTACK_CLASS_ENVIRONMENT_INDESTRUCTIBLE | ATTACK_CLASS_MEDIUM | ATTACK_CLASS_HEAVY | ATTACK_CLASS_AIR | ATTACK_CLASS_AIR_MEDIUM | ATTACK_CLASS_BUILDING | ATTACK_CLASS_TERRAIN_SOFT | ATTACK_CLASS_TERRAIN_HARD | ATTACK_CLASS_WATER | ATTACK_CLASS_WATER_LOW | ATTACK_CLASS_ICE | ATTACK_CLASS_IGNORE;
				affectMode = AFFECT_ENEMY_UNITS;
				rangeType = LONG_RANGE;
				shootingMode = SHOOT_MODE_DEFAULT;
				directControlMode = WEAPON_DIRECT_CONTROL_NORMAL;
				directControlEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				directControlDisabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				disabledEffect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				canShootThroughShield = false;
				canShootUnderFogOfWar = false;
				shootingOnMoveMode = SHOOT_WHILE_STANDING | SHOOT_WHILE_MOVING | SHOOT_WHILE_RUNNING;
				isInterrupt = true;
				clearTargetOnLoading = false;
				disableOwnerMove = false;
				ON_WATER_BOTTOM = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_WATER = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_GROUND = TARGET_ON_WATER_BOTTOM | TARGET_ON_WATER | TARGET_ON_GROUND;
				ON_AIR = ;
				fireDuringClick = false;
				fireCost = {
					0;
				};
				fireCostAtOnce = false;
				parameters = {
					5;
					"Ironside / WF_TANK_M_snarjad2 / Initial_Parameters / Minimal weapon range",
					"Ironside / WF_TANK_M_snarjad2 / Initial_Parameters / Weapon Range",
					"Ironside / WF_TANK_M_snarjad2 / Initial_Parameters / Weapon accuracy",
					"Ironside / WF_TANK_M_snarjad2 / Initial_Parameters /  ",
					"Ironside / WF_TANK_M_snarjad2 / Initial_Parameters / Weapon Recharge time"
				};
				visibleTimeOnShoot = 3.;
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_CHAIN_LINE;
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					width = 2.;
					length = 30.;
				};
				fireEffect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Shot_Cannon_001";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
				};
				fireSound = "R_Tank_Shot_Cannon_01";
				upgrades = {
					0;
				};
				accessValue = {
					1;
					"R-Upgrade MISSILEUNDEWATER=3"
				};
				accessBuildingsList = {
					0;
				};
				projectile = "R-TANK 2";
				needMissileVisualisation = false;
			};
		}
	};
};
